They are way harder to dodge than normal grenades (if only 1 model gets hit, the entire squad gets stunned), and once they get stunned, your squad will usually win the engagement since the stunned squad suffers from combat penalties even after the actual stun
They used to cancel and delay retreats back in the days and it was really cancer. We dont need that again
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: Model 24 stun grenades9 Aug 2018, 16:27 PM
In: COH2 Balance |
Thread: SOVIET COMMANDER REVAMP DISCUSSION8 Aug 2018, 20:06 PM
lol shock troops with tommies, I like it. Would be hilarious if it was possible to implement this. In: Lobby |
Thread: SOVIET COMMANDER REVAMP DISCUSSION8 Aug 2018, 17:55 PM
Lend lease tactics That would destroy the character of this doctrine IMO. It's called Lend-Lease, and the only Lend Lease unit in here is the M4C sherman. In the current Lend Lease doctrine, everything apart from the Dshk has "Lend Lease Character" In: Lobby |
Thread: SOVIET COMMANDER REVAMP DISCUSSION8 Aug 2018, 17:51 PM
Actually I find it hilarious that there arent commanders with IS-2 and Guards combo when in real life IS-2 were only operated by and delivered to Guard Armies. So much for Relic's "historical realism" Dunno why you come up with historical realism here. Why does OKW have a doctrine with Sturmtiger? The Sturmtiger was NEVER used in combat by the germans. And there is no IS-2 + Guards commander for the sake of balance. It'd be stupid if every doctrine was a swiss knife. It's already enough that Wehrmacht has one like that (Jaeger Armor). In: Lobby |
Thread: Probably one of the best games you'd see here so far6 Aug 2018, 18:41 PM
I would recommend to put this picture behind a spoiler In: Replays |
Thread: WEHRMACHT COMMANDER REVAMP DISCUSSION6 Aug 2018, 18:22 PM
One change I would love to see: Spotting scopes now increase the main-gun accuracy by 50%, if stationary. (remove the 50% sight range bonus and remove spotting scopes for Panzerwerfer) or Spotting scope upgrade now gives access to a timed ability (30sec?) that costs (35?) munitions, which increases the sight range by 50% if stationary, rather than a permanent effect. 60 seconds cooldown. Similar to the vet 1 ability of SU76, SU85 etc. This would make them a lot more balanced but still viable. Like seriously, spotting scopes are so ridiculously broken in teamgames on 80% of the maps, it's not even funny. Every tank (esp. Elefants and Brummbars) just spots for itself, and a sight range that is big enough to detect any flanking attempt so you have more than enough time to react on it without having to use your brain aka using different units to scout for your tanks. In: Lobby |
Thread: Barton Raketened5 Aug 2018, 18:45 PM
Where is the 5% goliath speed bulletin tho, it would make this strat even more OP In: Replays |
Thread: Rzhev Winter 3v331 Jul 2018, 09:33 AM
Nigo has a point. I never felt City 17 unbalanced. Why did they take it out? Why did they take out all those maps all? Just give the player the opportunity to veto whatever they want and add all maps. If people don't want to play a map, don't force them! And if they want to play others, let them! I really miss some maps. You really miss those maps and wonder why they got removed? City 17 had a ton of balance problems, only the left side was alright. The middle and the right side was a mix of overpowered houses and negative cover(streets) everywhere. And both 2-man teams on each side were so far away from each other... super annoying map IMO. Lazur factory was a retarded camp map where dynamic play was almost impossible due to flanking routes getting defended very easily. Very boring map. Montargis Region had horrible resource point design (both fuel depots on same spot, both ammo depots on same spot LOL), 5 VPs!! and a ton of annoying and unnecessary sight and/or shotblockers across the entire map, almost like there was no agenda for the map design of this map, it was a complete mess IMO. And well, Hill 331 was just Hill 331, that's all that needs to be said |
Thread: 1vs1 Removing map from automatch31 Jul 2018, 09:16 AM
About 2 versions of the same map (summer + winter) : I always wondered if it would be a good idea to put both versions into 1 map on the mappool. So whenever you get that map in automatch, there is a 50/50 RNG roll that you either get the summer or the winter version (in case that is even possible without having to change the code of the game files.) But vetoing both versions would consume only 1 veto then |
Thread: kill burmie29 Jul 2018, 09:19 AM
JORIS IS BACK!!! In: Replays |
693772693669693649693647693373693370693266692536692530692234
Latest replays uploaded by aerafield
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VS╬OKH╬ KK'n'D ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakNigsTongueMyAnus4$ Monkey_on_the_car [NS] aerafieldOKH vs randoms :Dby: aerafield map: Unknown4-1,101
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VS[NS] aerafield [NS] Seoul PaPaSmurf Bear Grylls╬OKH╬ KK'n'D ╬OKH╬ Mari0o ╬OKH╬ WalkAlong ╬OKH╬ Sanya V.LitvyakVS. OKH Clanby: aerafield map: Lorch Assault1-1,097
53425534245342353041527585261752343517055152351283
Livestreams
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