PaK 40
- same like Ostheer one
- 2cp call-in
- vet 4 and 5 maybe +5 range and +20% movement speed (?)
Ambush tactics
- 2 cp
- Sturmpioneers upgraded with a panzerschreck now get camouflage while in cover and a first strike out of cover bonus which grants +20% penetration and +50% panzerschreck damage for 5 seconds
- Unlocks an advanced camouflage package for the P4, JP4, Panther, Puma, and KT :
- Costs 40 munitions
- Once upgraded, sturmpioneers can perform a 10 second action on such an upgraded vehicle which has the same animation like Ostheer hull down
- The vehicle will become immobile and invisible until the camouflage gets cancelled (similar like cancelling hull down) or activated. If the vehicle gets spotted by an enemy unit before it takes a shot, this ability will get nullified until a Sturmpioneer repeats this process
- Ability gets activated once the first shot gets fired: this first shot has guaranteed penetration, stops the immobility and grants a blitzkrieg effect on that vehicle (same like vet 1 ability from p4 or panther). Once the blitzkrieg is over, this ability has a cooldown of 1 minute, then a Sturmpioneer squad can repeat this process. Shares a cooldown with normal Blitzkrieg from vetted P4, Panther and King Tiger if it gets activated
I dont know if this particular ability can get implemented technically, but if yes, the idea is it to give OKW tanks an awesome yet fair ability vs tanks if microed properly. The free blitzkrieg could be used either to quickly drive away or to assault the damaged tank. If the assault fails, you cannot just quickly get out cuz Vet 1 blitzkrieg is on cooldown
If it cannot get implemented I guess it's best to just replace it with Hull Down from Ostheer (but keep the Sturmpio schreck camouflage). Or replace it with a different "small" Hull Down ability, for example: less sandbags in the animation and grants +80 health permanently(but nothing else), vehicle can still move normally and keep it at 2 CP and 40 mun. Rename the slot to "Anti Tank training" or something like that
Anti Tank Panzerfüsiliers
- 2 cp
- 300 mp
- 5 men call-in squad
- spawns with 5 Kar98s
- Same Kar98 performance, health and received acc. like normal pfussies
- Can be upgraded with 2 Panzerschrecks for 120 mun
- Can lay Tellermines
- No snares, no HE grenade , no recon flare, but a concussive stun grenade… similar stats like the one from Sturmpioneers (maybe slightly bigger AoE), stuns any vehicle in its AoE for 4 seconds. (does not follow a vehicle tho like a snare!)
- Same veterancy behavior like normal pfussies apart from: vet 1 decreases stun grenade recharge time by 25%, vet 2 increases concussive grenade throw range by 30% and decreases weapon reload by 10%, no accuracy bonus, vet 4 grants another -10% weapon reload, vet 5 no longer grants passive sprint but +40% accuracy
HEAT ammunition
- 7 cp
- same like in elite armor doctrine
- can also be used by the PaK40 and PaK43
PaK 43
- 8 cp
- Same like in every other doctrine with Pak43
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Idea and further explanation:
If you hop out of an open top vehicle that is targeted by a snare it will switch targets to your infantry, there isn't a known way to fix this. Especially noticeable with the AT satchel sticking to infantry that hop out of the 250 because of how sloooow it is.
The bug happens exactly at 5min 30sec. If you move the camera to the right fuel point and focus on my M3 halftrack, you will see that the volks panzerfaust aimed at the M3 will kill a model from the Riflemen who are sitting inside instead of damaging the M3.
If you hop out of an open top vehicle that is targeted by a snare it will switch targets to your infantry, there isn't a known way to fix this. Especially noticeable with the AT satchel sticking to infantry that hop out of the 250 because of how sloooow it is.
yeh while they are still inside, and they didnt jump out or in.. the HT with the rifles inside was just moving towards a gren, they fausted it, and the faust hit the rifles while they were still inside the HT
Ok I noticed another bug with the M3
Sometimes, if the enemy fires a faust on it, the faust will hit the squad that you carry and kill a model of it instead of hitting the vehicle and causing engine damage.
Can someone confirm this bug for other halftracks as well?