if only umlululul wont kick u of the hill in that 3v3 mode.....
Profile of aerafield
General Information
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Steam: 76561198062101687
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: [NS] aerafield
Signature
Post History of aerafield
Thread: King of the Hill | Season 315 Jan 2019, 16:38 PM
In: Events Central |
Thread: King of the Hill | Season 315 Jan 2019, 12:59 PM
KotH is back did you consider making King of the Hill in 2v2 game mode? It could be very interesting and something new you misspelled 3v3 In: Events Central |
Thread: New Commander Submission - Discuss14 Jan 2019, 20:36 PM
Just release the actual Urban Assault Doctrine. About 2) I would say either double flamer OR 5 men intead of 4 men, but noth both at the same time as it would be cheesy. About 5) Not sure, wouldn't it be like the old air supremacy ability from brits then which was extremely annoying? Why not nerf it in a similar fashion or introduce a slightly changed ability by replacing the HE bombs with incendiary bombs? (tho that would possibly fry and melt weak GPU's, so I dont know about that) But I definitely would love to see this doc in the game! In: Lobby |
Thread: (EPIC GAME)2 assEN wiped in first few mins13 Jan 2019, 23:48 PM
VonIvan is back? Pog Interesting chat In: Replays |
Thread: Why can't OKW win any engagements?13 Jan 2019, 17:49 PM
l2p issue (and this time I mean it) In: Replays |
Thread: New Commander Submission - Discuss13 Jan 2019, 11:54 AM
Ah got it, my bad In: Lobby |
Thread: New Commander Submission - Discuss13 Jan 2019, 00:54 AM
Supply Doctrine What purpose does this doctrine have other than allowing a cancerous volksblob strategy and making obers behind cover unstoppable? This is just what it looks like to me on paper. I dont know the details of your plans for "Bolster Squads" but if Obers and Volks can still get their weapon upgrades with it, it would be just ridiculous. This ability is the only issue I see, the rest seems fine and solid to me. In: Lobby |
Thread: vs paul smurf gg :)11 Jan 2019, 12:44 PM
Are you sure this is Paula? In: Replays |
Thread: New Commander Submission - Discuss10 Jan 2019, 23:38 PM
Guard heavy motor tactics Sorry but I think commanders like that would be too overpowered and just over-shadow all other docs due to insane versatility Edit: on a second thought, there already exist commanders with such crazy versatility so I guess it would be ok if this doc gets added. My point still stands tho In: Lobby |
Thread: New Commander Submission - OKW10 Jan 2019, 22:41 PM
Panzerjäger doctrine PaK 40 - same like Ostheer one - 2cp call-in - vet 4 and 5 maybe +5 range and +20% movement speed (?) Ambush tactics - 2 cp - Sturmpioneers upgraded with a panzerschreck now get camouflage while in cover and a first strike out of cover bonus which grants +20% penetration and +50% panzerschreck damage for 5 seconds - Unlocks an advanced camouflage package for the P4, JP4, Panther, Puma, and KT : - Costs 40 munitions - Once upgraded, sturmpioneers can perform a 10 second action on such an upgraded vehicle which has the same animation like Ostheer hull down - The vehicle will become immobile and invisible until the camouflage gets cancelled (similar like cancelling hull down) or activated. If the vehicle gets spotted by an enemy unit before it takes a shot, this ability will get nullified until a Sturmpioneer repeats this process - Ability gets activated once the first shot gets fired: this first shot has guaranteed penetration, stops the immobility and grants a blitzkrieg effect on that vehicle (same like vet 1 ability from p4 or panther). Once the blitzkrieg is over, this ability has a cooldown of 1 minute, then a Sturmpioneer squad can repeat this process. Shares a cooldown with normal Blitzkrieg from vetted P4, Panther and King Tiger if it gets activated I dont know if this particular ability can get implemented technically, but if yes, the idea is it to give OKW tanks an awesome yet fair ability vs tanks if microed properly. The free blitzkrieg could be used either to quickly drive away or to assault the damaged tank. If the assault fails, you cannot just quickly get out cuz Vet 1 blitzkrieg is on cooldown If it cannot get implemented I guess it's best to just replace it with Hull Down from Ostheer (but keep the Sturmpio schreck camouflage). Or replace it with a different "small" Hull Down ability, for example: less sandbags in the animation and grants +80 health permanently(but nothing else), vehicle can still move normally and keep it at 2 CP and 40 mun. Rename the slot to "Anti Tank training" or something like that Anti Tank Panzerfüsiliers - 2 cp - 300 mp - 5 men call-in squad - spawns with 5 Kar98s - Same Kar98 performance, health and received acc. like normal pfussies - Can be upgraded with 2 Panzerschrecks for 120 mun - Can lay Tellermines - No snares, no HE grenade , no recon flare, but a concussive stun grenade… similar stats like the one from Sturmpioneers (maybe slightly bigger AoE), stuns any vehicle in its AoE for 4 seconds. (does not follow a vehicle tho like a snare!) - Same veterancy behavior like normal pfussies apart from: vet 1 decreases stun grenade recharge time by 25%, vet 2 increases concussive grenade throw range by 30% and decreases weapon reload by 10%, no accuracy bonus, vet 4 grants another -10% weapon reload, vet 5 no longer grants passive sprint but +40% accuracy HEAT ammunition - 7 cp - same like in elite armor doctrine - can also be used by the PaK40 and PaK43 PaK 43 - 8 cp - Same like in every other doctrine with Pak43 ====================================== Idea and further explanation: In: Lobby |
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Latest replays uploaded by aerafield
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Someone make a YT video out of this retarded bug pls :Dby: aerafield map: Lazenrath Ambush3-1,217
56693565385653756438553875515554988545885428154072
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