USF feels like a bit lacking compare to others.
Sad to see easy8 doesn't make it.
What would you change about the E8? This unit is imho good, it's just inside a pretty meh doctrine. But that might change with the RE flamer being replaced by rifle nades and if they ninja-change the fire up ability with a small buff (just remove the exhaustion)
CP0, 5 man, 250mp panzerfusilier squads that can upgrade with 2x panzershrecks for 120 munitions.
Correct me if I'm mistaken, but the old overpowered volks shreckblobs were 5 man, 250mp squads that could upgrade with 1x panzershreck for 90 munitions.
I doubt that it will be a threatening strategy, but we will see that in the test mod
Show Spoiler USF - Urban Assault Rear Echelon Rifle Grenades
This ability has been introduced as an interesting alternative to flamethrowers while serving a similar role of anti garrison/ cover positions.
Can be upgraded with Rifle Grenades as one of this commanders slot abilities.
-Requires 60 munitions; locks out minesweepers
-AOE distance 0.5/1.5/4 versus 1/2/3 of the standard Fighting Pit.
-AOE damage 1/0.5/0.3 versus 1/0.75/0.25 of the standard Fighting Pit.
-Range 35, 20 minimum.
-Damage modifier against heavy cover from 0.5 to 0.75.Urban Assault Kit
-M4 Sherman Tanks can now be upgraded with Dozer Blades; same as Mechanized Company.
-Provides Riflemen with Incendiary Grenades; similar to Molotovs. Shares a cooldown with Frags. 30 munitions.
-M4A3 Shermans can now fire a single WP shell at the target position for 20 munitionsCover to Cover
-Drops a single smoke shell at the target position.
-Infantry will sprint for 20 seconds after the ability is cast.Rangers
-Reinforce cost from 33 to 32
- Cost from 400 to 350Calliope
-Far AOE damage from 0.15 to 0.25
-Cost from 380/140 to 380/115
-Reload from 1.25 to 0.125; matches cool down
-AOE from 4 to 5
British - Lend Lease Assault Assault Sections
-Gives Infantry sections the Assault Section Upgrade
-Requires Platoon Command Post.
-Costs 70 munitions.
-Gives the squad 2 Thompson SMGs, Sten Guns (with Assault Engineer Grease Gun stats) No.77 White Phosphorous Grenades, and removes their Out-of-Cover penalties.
-Grants an additional -5% Receieved Accuracy.81mm Mortar Team
-Requires 1 CP.
-Costs 240 manpower.
-Same mortar as the USF 81mm Mortar.M5 Half-Track
-Allows M5s Half-Tracks to be built from the Platoon Command Post; requires AEC or Bofors unlocked.
-Same Half-Track as the soviet M5.Crew Repair
-Identical to Royal Engineers RegimentM10
-Can be built from the Company Command Post.
-Same stats as the USF M10.Soviet - Airbourne SVT Drop
-Requires 1 Command Point.
-Drops a crate at the target position that can be picked up by infantry.
-Grants the squad that picks it up with 3 Penal Battalion SVTs; takes up 1 weapon slot.Airborne Guards
Costs 360 manpower.
-Equipped with SVTs.
-Can be equipped with 3 DP 28s for 100 munitions.
-Has access to Ohraa andSmoke Grenades
-DP-28 Upgrade now provides Fire Superiority; same ability as Cavalry Riflemen Covering Fire.
-Can now be upgraded with PPSh-41s for free; grants access to smoke grenade and equips the full squad with the Shocktrooper PPSh-41s.
-Can now upgrade in neutral or enemy territory.
-Veterancy 1 ability replaced with âIL-2 Suppression Strafeâ: Calls in an airstrike at the target position within 40m of the Airborne squad for 60 munitions. Low damage, but will pin most targets. Share a global cooldown.
-Added RGD-33 Grenade; Smoke Grenade locked behind PPSh-41.
Veterancy Changes
Veterancy 1: IL-2 Suppression Strafe
Veterancy 2: -29% Received Accuracy, Self-Healing when out of combat, -25% Weapon Cooldown
Veterancy 3: +30% Weapon Accuracy, -20% Ability RechargeAirborne Rally Point
-Available at 2 Command Points
-Costs 100 manpower and 15 fuel.
-Can detect enemies in a range of 60 around it.
-Can reinforce units in friendly territory
-Can request a Medical Airdrop at the target position for 20 munitions.
-When the Mechanized Armor Kampaneya is deployed, it can act as a Forward Retreat Point.
-Has 320 Health.DsHK Paradrop Paradrop costs 125 manpower and 50 munitions
DsHK Changes
-Penetration from 4.5/3/1.5 to 7/6/5 (now similar to USF .50 cal)
-Arc from 30 to 38IL-2 Rocket Strafe
-Requires 10 Command Points.
-100 munitions
-Barrages the area with P-47 rockets.
-Damage against vehicles from 120 to 140.
-AOE damage profile against buildings reduced to SCAS Strafe level.
-Damage against non-vehicle targets from 120 to 20. Wehrmacht - Strategic Reserves Assault Grenadiers
Assault Grenadiers are receiving a small number of changes to help them close the distance and increase their scaling in the late game.
-Target Size from 1 to 0.95
-Veterancy 1 Received Accuracy from -10% to -6.5%.
-Can now be upgraded with a 6th man for 60 munitions.
-MP 40s are also having their mid-range power increased to match SMGs like the M3 Grease gun used by Assault Engineers. This change also affects Assault Officer and Volksgrenadier MP 40s.
-Veteran squad leader increases capture and decapture rate by 20%.
-Adds -5% Received Accuracy to the squad.
MP40 Changes
MP 40 Mid range cooldown from 1.25 to 1
MP 40 Mid accuracy from 0.24 to 0.375
MP40 reload frequency from 4/5 to 6
MP40 reload from 2.8/3.5 to 2.8Radio Intercept
Currently has no audio, but does inform the player what the opponent has produced; this ability might be changed as this cannot be edited in the Attribute Editor.Breakthrough Equipment
-Panzergrenadiers can throw Satchel Charge; requires no upgrade.
-Pioneers can be upgraded to Destroy Cover for 30 munitions; same as Royal Engineers. Also increases repair speed by 0.3.Panzer IV H
-Gives Ostheer access OKW Panzer IV J from the Support Armor Korp.Tiger Ace
The Tiger Ace has undergone a rework with the intention to make it a less controversial unit. The following changes should make it less frustrating to both play with and against.
-No longer reduces income.
-Sight from 50 to 35.
-Has 10% increased accuracy over the regular Tiger.
-Starts at veterancy 1.
-Now has access to Spearhead ability at veterancy 1 in addition to Blitzkrieg; similar to King Tiger's ability.
-Has access to Emergency Repairs ability; same as OKW Elite Armor.
-CP requirement from 17 to 15
-Population from 26 to 24
-Cost from 800/150 to 800/250
-Limited 1 time call-in removed.
OKW - Grand Offensive Panzerfusilliers
-Cost from 250 to 280; reinforce cost unchanged.
-G43 now takes up 1 weapon slot.
-Flare cost from 45 to 35.
-Now available at 0 CPs from the Regimental Headquarters.
-Squad size from 6 to 5.
-Grenade AOE distance from 0.75/1.5/2.25 to 1/2/3.
-Can be upgraded with two Panzerschrecks for 120 munitions. Grants the ability to plant Teller mines, but disables ATG Grenades. Locks out G43s.
-Recon package (G43 upgrade) now increases squad size from 5 to 6.Stuka Smoke Drop
-Identical to OKW Luftwaffe doctrine abilityTactical Movement
-Identical to Ostheer Lightning War abilityOKW Obers Infrared Stg44 package OKW Tiger
-Available at 13 CPs as a callin.
-Veterancy 4: âCommand Tigerâ ability unlocked. Reduces weapon cooldoown by 25% and received accuracy by 20% for 30 seconds. 35 munitions. 25m radius.
-Veterancy 5: Command Tiger ability reduces the reload of vehicles by 20% and the received accuracy of vehicles by 20%. Does not affect the Tiger.
-During this ability, the tank will have reduced combat performance. Increases the Tiger's reload time by 40% and reduces accuracy by 30%.
-Now uses the OKW Combat Blitz ability.
*OP updated 03/29/2019*
Link to test mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1688480309&searchtext=new+commander+test+mod
Yes but constructing T3 takes a minute... so the Ostwind would come not only faster in terms of fuel, but in terms of build time... an extra minute faster is quite a big deal.
well then the very first Ostwind might become a solid shock unit, but it doesnt solve the issue that any further or delayed 1st Ostwind would remain extremely useless
I would also like to see a ban if you get dumped multiple times for AFK or crash on load. These people are killing the most popular game modes.
I agree with the first but how can you ban people for crashing on load screen? It's not like they do it with intent (or most of the times at least)
Nah pls not, even tho I hate teamkillers and afk players ofc. Votekick could just get abused hard to kick players you have a personal issue with (and not because they are trolling).
In CoH3 you should be auto-kicked if the system auto-detected that you teamkilled too much or if your mouse and camera didnt move for 3-5 minutes (= afk)
I think what would be a cool idea is to implement the Ostwind into Wehrmacht T2 like the Puma is. Make it so you have to upgrade to T3 to unlock the Ostwind in T2 building. That way it comes later than T2 but also comes faster than P4, giving the player some incentive to build it instead of the P4.
doesnt rly make sense, the Ostwind already comes earlier than p4 atm.... and the t3 structure costs 100/10 or something, that is literally nothing
What did he do? teamkill?
What about giving them a Panzerfaust (Schreck upgrade removes the panzerfaust) and giving them 1 or 2 Pathfinder types of sniper rifle (G43) with the Jaeger Inf upgrade. JLI G43 would be too strong
2 Thompsons for 70 munitions*
My bad