First of all, i know there are certain doctrines for sovjets that give them other healing options. However i feel that some features, like good/multiple healing options, should be available to all factions.
Now all other factions have multiple ways of healing or just 1 very solid way of healing.(See below)
USF:
- Ambulance, only one heal option but by far the best one in the game. Simply because u have aura heals anywhere you put your ambo on the battlefield.
UKF:
- Infantry section healing aura. Basically same heals as the ambo provides
- The FHQ with medic upgrade. Can be planted anywhere on the battle field to provide heals and re-enforcements
OKW:
- MED HQ can be planted anywhere on the battlefield and provide heals (no aura) and re-enforcements
- Sturmpio medpacks cheap aura heals (45 ammo for 3 aura heals) anywhere on the battlefield
- Most OKW mainline infantry gain self heal at vet
OST:
- medbunker, a bit time consuming to set up, but can be placed anywhere on the battlefield to provide non aura heals
- vet 1 med kit on pio/gren can heal any unit for 15 ammo to almost always full hp
- 251 halftrack non upgraded this halftrack can give heals to all units inside the truck while also providing re-enforcements to units around it. This option arrived in on of the recent patches.
SOV:
- healing ladies in base, non aura heals.
So what can be concluded from above? As sovjet you have to parasite on the heals of your non sovjet allies if you don't want to retreat back to base to heal up your comrades. This does not promote soft retreating as sovjet to your half track for example, cuz what are you gonna do with a 5 man squad below 50% hp that you can re-enforce to 6.
If u cant make it to heals of your non-sov allies on time it means u have to run. Which cost you a lot of map presence specially in 4v4 or 3v3 where the advantage of heaving a forward retreat point becomes more and more eminent. If u have either a forward retreat point or heals anywhere on the battle field but no retreat point you will always be able to maintain better map presence.
Now for some reason all other factions have at least 2 healing options, or 1 very very solid one. Now im ok with some factions not having forward retreatpoints ias long as u can soft retreat after winning a fight to a halftrack or commandpost and re-enforce AND HEAL your troops. Now osther can can do its and especially since last patch with the 251 changes.
Which leaves sovjets behind as the only faction with the worst healing options by freaking miles.
Now the balance team could start thinking or discussing some way of aura heals or other options. But plz give the non upgraded m5 the same healing option ability as his vanilla faction brother 251. The 251 got this ability to make non upgraded halftracks better, because lets be fair who used a non upgraded m5, i bet it was used just as less as the non upgraded 251. This healing for units in the truck could be expanded to all halftracks types imo.
Plz discuss healing options and suggestions, and don't tell me to use a doctrine or parasite on my teamm8 heals, which can be very hard to do with randomes. Besides its just as bad design as giving factions no mg's or non doc arty or snipers. Except this issue can be very easily solved for sovjets with the m5, and hack maybe even m3 med packs.
All factions should have re-enforcements AND reliable or decent heals ANYWHERE on the battlefield. atm only 4/5 factions have this