First off, I messed up (I told myself to fix this but then I most likely got distracted by something) in doing the total game counts. Will fix that cordially.
And there is a slight flaw in your logic. Sure, there are 64 players, but it takes 2 players to play 1 game. So if we assume that all games were aces, there would be a minimum of 64 games.
But you are right in that I messed up in the total game count. xD
Great point, can't believe I missed that Thanks for clarifying, all the work you've done is damn impressive.
It was derived out of round 2, with okw chosen/axis chosen (38/58) which roughly equals 65.5%. I know faction choosing is inherently biased, but if I account for the tournament rules, I fear there isn't much data to go on.
I think you misunderstood me, in the OP it says that round 2 has had 120 games recorded. Now you say only 58 games has had an axis player? Considering the set-up (BO3, each side plays axis and allies once, VP leader chooses faction in G3, top player in brackets plays allies first) I don't understand how you can have so few axis games (in which a player must choose ost or okw).
Also, judging by the brackets there should have been 128 games played. Ro64, bo3 = at least 128 games played if ever match has a 2-0, 2 walkovers, 4 matches going to game 3 -> 128 games.
Edit: I was mistaken in my calculation: should've been 64 games, not 128.
OKW consistently has the highest winrate in 1v1 and 2v2. They are OP in 1v1: They are straight up broken in 2v2s.
Let's look at the ladder shall we? Compared to soviets, for the top10 (accurate 15-01-15, if I miscalculated please let me know):
1v1:
OKW - 2103W/443L - lose 1 out of every 5.7 games.
Soviets 5307/1742L- lose 1 out of every 4.0 games.
By comparison, US is at 1778/460 - 1L in 4.9 and Ostheer is obviously last although with a better than expected 1L in 3.8 (5035/1810)
2v2R:
OKW - 2250W/723L - lose 1 out of every 4.1 games.
Soviets - 2586W/1381L - lose 1 out of every 2.9 games.
And that's not even looking at the fact that soviets must face the (arguably) underpowered Ostheer.
Maybe it's because AT stats aren't counted? Nope, AT still says the same thing (I think it's fair to assume double ostheer is not an important factor in these winrates):
2v2 AT:
Axis - 1706W/239L - lose 1 out of every 8.1 games
Allies - 1658W/320L - lose 1 out of every 6.1 games
Top10 ladder not enough you say? I would disagree. As shown the sample size is easily large enough, but if you want tourney stats, here we go:
From Round 3 to 6 (round 2 has an incorrect calculation):
OKW total: 53W/44L - 1 in 2.2, 55% winrate, with an abysmal 9.1% winrate on Semois OKW still manages to get an above 50% winrate.
Then there's the constant 75% searching axis in 2v2 ladder.
Finally, some personal gripes:
Stuka - This thing is so fucking ridiculous. It kills any infantry it touches instantly. Only the B4 can compare, but the stuka is mobile so can never be killed. In 2v2s, this unit is massively overpowered.
Obers - Need I say more?
Vet5 - Why does this faction need vet5? Even historically this is stupid, why would troops stationed on the western front be more experienced than their counterparts on the eastern front when the most experienced ones there actually came from the fight with the soviet union. How does it make sense that a squad of volks comprised of old men and young boys can gain more experience than guard and grenadier squads that have been fighting the entire war? Of course the realism argument doesn't matter when it comes to balance, but it does when considering the faction design. It adds nothing to the game whatsoever, since gaining vet is so meaningless once you have a schreck. It only means that volks with schrecks get even better in the late game.
KT - Sure, it takes a lot to tech to. But why should this thing be completely unkillable by any AT gun and have such massive AoE it easily wipes 6-man squads in a single shot?
Schwerer Panzer T4 building - You know what, why don't we add a flak gun that completely nullifies anything not a tank in a massive radius that only long range AT can touch? Sounds good. And the worst thing is, it's only slightly more expensive fuel wise than soviet tech building that have no other function than unlock T3/T4 units.
Not to say the other factions don't have their own share of bullshit options, but OKW has by far the most and is easily the most forgiving and easiest to play faction in the game.