No ISG changes. FFS, just encourages Relic is nothing but Axis fanboyz. Rare bug that's hardly used but gives USF an edge, Relic fixes within 24 hours.
But a stupid, gay, OP ISG BS laser sighting, quick suppression issue that nearly everybody is complaining about for over 3 weeks, doesn't get touched. Out of all the following issues that are plaguing the game right now:
-Crocodile
-Centaur
-Churchill
-Pack Howitzer
-Air Supremacy
-LeIG
Only one of those is an Axis unit. One. And yet that's the only thing you complain about, proving to your mind that Relic are Axis fanboyz when the Allies have far more broken OP shit.
How dare you call anyone else a fanboy?
Seriously? |
Yes, but has it been fixed when you use Bulletins to achieve the same effect? |
This one had it all.
Miracle comeback after we almost surrendered, a vet 5 Jagdtiger, swarms of Churchills, Crocodiles, Commandos, Shocks... you name it.
Do yourself a favor and watch this, and not just because it's my game and we won.
As per usual, any comments and feedback are appreciated. |
This one had it all.
Miracle comeback after we almost surrendered, a vet 5 Jagdtiger, swarms of Churchills, Crocodiles, Commandos, Shocks... you name it.
Do yourself a favor and watch this, and not just because it's my game and we won.
As per usual, any comments and feedback are appreciated. |
The only faction that seems to stand a chance against this tactic seems to be Americans.
Rush an M20 and wreak havoc with it, while simultaneously attacking from everywhere possible with Rifles and LT. If you get your M20 out fast enough he shouldn't have any AT at all and you should be able to decrew the damn thing and capture it.
I cannot think of any way at all to deal with it as Soviets or Brits.
Soviet light vehicles take way too long, by the time they're out the guy has his Schwerer set up and the ISG is protected by it. Not to mention light vehicles require fuel and good luck getting any with the thing popping at any squads that get anywhere near the fuel points.
Brits are even worse. They have no light vehicles worth a damn at all, and the Centaur, when it finally comes out, will run smack into a Jagdpanzer or Panther. |
+1
Ost gets three units with the tech, Brits a single one that locks out the other one.
They get two, actually, Heavy Engineers with double Brens are pound for pound one of the best infantry squads in the entire game.
That's not to mention the 3 other faction wide abilities that they get. |
Crocodile will eat a Pak wall alive. Doesn't matter if there's four or five of them. |
Quite a reasonable post, and I agree with your suggestion of a limit.
The Churchill is indeed a heavy tank, it even gets the heavy skins. It should be given the 1 tank limit.
King Tiger should as well, I have never understood why it was exempt.
Also, someone please ban Mr. ****stone. |
No, it won't kill ISG that's wrong. Because ISG outranges the mortar pit and kills it at ease. If their ranges were similar would have been more fair, but no, ISG kills mortar pit without receiving any damage.
Incorrect. Mortar pit has 115 range. Vet 0 ISG has 100 range. |
i'm going to assume that you mean they're reliable against the VI as opposed to literally always penning.
both the su-76 and zis-3 (having the same pen) have a 2/3 chance to pen at close range and a 60% chance at far against a VI's frontal.
I guess I may have been just a little influenced by a Redwings v Cruzz game the other day where an SU76 penetrated every single shot at a Panthers front from medium range and killed it.
Those are still good stats though. |