Thread: XCOM10 Aug 2015, 06:00 AM
makes no difference to me i'll preorder it regardless and support firaxis same with bethesda |
Gimme the Crab
that works too as long as the M4A3 and M4A3E8 shermans can be equipped with it or the hedgerow chopper. one upgrade can clear mines and the other dense foliage or thick shrubbery |
since most if not all USF vehicles lack any ability (save for the 105 sherman which is doctrinal) to go through dense foliage or thick shrubbery. i had this crazy idea of implementing the hedgerow chopper upgrade for the shermans (M4A3E8 included) so that way flanking as the USF was intended to be designed originally be made possible. it will of course have a MU cost but how much well that depends on you
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Getting all or most of your resources back sounds like a terrible idea.
Simple example, USF gets sherman, OKW gets JP4 in response, and after killing the sherman the OKW gets a refund for the JP4 to spend the resources on AI, not only do I find that kind of stupid in itself, but there's also the problem that usually the USF player has to assume the OKW player still has the JP4.
anything is better than just sending your units to their deaths like penny-ante poker chips just to free up pop cap as long as there is an option to free up pop cap thats all care resources or no |
It would increase the snipes at mid and long, but only negligibly. Honestly, I would rather get rid of rocket snipes period, which is why I am partial to target tables (similar to the fix for the PTRS).
whatever that can make it work just buff the bazooka to have its shots hit its targets more often then it misses because panzershreck is an overly-fine AT weapon that has a slow reload but currently is prone to hit and penetrate its targets more often than the bazooka |
If you weren't punished for a foolish purpose the strategy element would suffer. People lose games based upon poorly timed purchases, to remove an element like that would just detract from overall strategy to simplify the game. Game needs more complexity, not simplicity.
you haven't played World in Conflict have you? it is complex as it is simple, harsh yet forgiving at the same time. having a game mechanic as similar to WiC will allow you (the player) to change force composition if the situation demands for it. plus its flexible as it is forgiving. where CoH2 is currently if you make even one small mistake you get penalized so heavily and harshly for it. while it encourages hardcore players such as yourself to be paranoid and schizophrenic every step of the way. it also discourages new players to the point where they dont want to play the game anymore and that has always proven to be not a very good sign... |
I'd even be happy without any refunds. It's the pop cap that I usually want to free up.
which is why we gotta keep this topic strong so we can get relic's attention same with the native language option |
While it is certainly true the accuracy of Bazookas and Schrecks are alike, there are some edge cases against the Zooka's favour with some Axis vehicles having a smaller target size than something comparable to the Allies', such as JPIV's 17 target size versus SU-85's 22 and M36's 24, or Kubel's 14 to M3A1's 18.
well that may explain why bazookas have a hard time hitting armored targets cuz all the axis armor have "small" profiles after all axis still hog and hoard all the best AT, armor and infantry in-game. they want it to stay that way but i hope they realize soon that it cant last forever... |
I'm not a fan of those static emplacements. Too vulnerable too flames etc. and too expensive.
you can always go firefly the choice is there now |
Thread: XCOM8 Aug 2015, 21:14 PM
xcom enemy unknown was great... really looking forward to xcom2
same here bro same here, it has that contra 3 feel to it |