lol USF needs their pogues aside from laying mines to have the ability to lay down sandbags instead of just fighting positions which cost MP whereas sandbags do not |
is the HVAP bug for the M36 fixed yet? plus i've seen little changes in USF thus far considering how much rework they are gonna need to stand into late game |
i say the 17 pdr gun! which is the brit's closest thing to an 88 |
If you go to steam and look under Games, you should find they have installed the trial, ready for you to activate on 30th
found it thanks dude =) now i am good to go XD |
august 30th for me cant w8 to give them a spin |
Not if it is bugged like the .50cal.
if they can get an MG out fast and early like OST can currently thats at least good enough for me |
lol they got an MG at t0 which is awesome too no more OPW and OST dream team combo =) |
many people seem to think that the pershing wont do much,people seem to forget why the pershing was created in the first place and why it was deployed.
the Pershing is a heavy tank with a big gun,do you know how this will help the USF?
if you dont then let me show you how huge of an impact it will have on the USF performance.
1)Durability,many people seem to forget how bad is the durability of USF tanks,this makes tanks like the panther and the tiger really strong against the USF,by adding the Pershing the Germans will have to face dangerous durable tank,this will allow shermans,artillary and jacksons to deal with the germans without the fear of being killed by a panther,tiger.
2)Gun,unlike Tank destroyers Heavy tanks were not bad at dealing with infantry,with the pershing you will be able to deal with shreack blobs and also treaten heavy tanks like tigers and panthers(remember its a jackson WITH heavy ARMOR and HP while also can fight INFANTRY)
3)Unit Support,if you take the above facts into mind while also thinking about the other units USF will have access to support the pershing,this will make them VERY deadly late game(remember Pershing doesnt have paper armor or health nor it has a bad gun)
the Calliope will provide very good indirect fire support to the USF and allow them to flank enemy tanks safely(by firing at Paks,shreack blobs)
something other units cant provide(think of it like a katyusha with a tank gun and armor/health)
Both tanks will make Late game USF better and also more viable to team based games.
well said |
Yes sir
thats good to know but only one way to find out...august 30th |
This. I hate having to think "Gee, do I want an early game advantage, but suffer in the late game" or vice versa.
Lieutenant should have M20, MG and mortar. Captain should have Stuart, AA halftrack and AT gun. Teching should be progressive as USF, so Lieutenant should be 25 fuel, so you can be in line with the other factions.
Captain should be 50 fuel, and requires Lieutenant unlocked.
These values can be tweaked, though I really want USF to be something along the lines of this.
Also, if they were to add a M26 Pershing, it would be interesting to see the Pershing being a stock unit. It would be in the HQ, only unlocked after you get all the tiers. Cost 230 fuel, 720 MP, could be a little better than the Panther, but also good vs infantry. It can't be decrewed, so to be balanced.
hmmmm an interesting but difficult proposition tho in my opinion i would like the pershing to have the ability to decrew to repair itself if no pogues or assault engineers are available. as for the decrew abuse exploit im sure relic can find a way to make it work if they put their backs into it |