On higher elevations, the raketwerfer snipes pretty well compared to being on flat/hilly terrain. I've seen it kill con models shot after shot while in a building.
The direct counter to UKF is prostruppen or CAS cheese. Fighting them to the late game is just increasing your chances of losing since they have better support abilities and tech units at that stage.
The only thing worth it in this doctrine is flamethrowers for sturmpios on semoskiy. Everything else is just... blegh.
Actually, I think the only things truly valuable are the thorough salvage, flamethrowers, and recoup losses. It's basically playing without a commander-sort-of(since you need elite infantry with OKW to survive most of the time).
Remove rifle vet 3 received accuracy; buff 50 cal HMG, AT gun, sherman, and jackson in return. Will lead to less rifle spamming and more combined arms like relic wanted USF to be
There is 0 reason in a competitive game to get anything but the 5 man squad upgrade and go straight to t2 -> cromwell, or centaur against CAS meta.
AEC and bofors are just manpower/fuel dummy sinks that look good on paper but are terrible in practice. Only time bofors ever served my needs was to defend a far left VP on minsk pocket where I couldn't funnel units all the time when I was down to 50 vps or so.
The best units in t1 only cost manpower, which is actually the reason the brits can rush tanks out so fast. Changing the tech costs will only delay the inevitable as I still won't see a reason to get mill bombs, AECs, piats, or early game bren guns. When I can instead be laying down mines and saving for strafing support/artillery cover.