Another idea: Take away from the doctrine of breakthrough Assault-officer and he is based at the headquarters of the OKW. It features: the squad consists of an officer, 2 grenadiers with guards-43. Abilities: A) upon his death squads very close to him away,but the troops in the middle distance is suppressed to yellow. b) Instead of leaflets and other rubbish, is the challenge of a smokescreen using the stuff for 30 rounds(5 sticks). b) Passive aura - increases the survivability of units in shelters. The accuracy of fire and reload speed is constantly at +3/5/7% depending on the level of experience of the officer. g) Binoculars - activates the ability - the party is, and visibility is increased, but the angle is narrowed as the su-85. d) at 2 and 4 levels receive 1 additional Grenadier in the squad. |
OKW starts with a bunch kubelwagen+assault engineers, which successfully forced the front. BUT 3+ squad allies, when the presence of micro successfully inflict serious damage to the kubelwagen and assault engineers - as a result forcing them to retreat for repairs. At this time volksgrenadier killed in skirmishes with arrows ( they reduce the distance to the middle and effectively kill hail of bullets), recruits ( 6 people behind cover they prestrelivaut ), prison battalions. Ie, if OKW resorts to using the machine gun doctrine calculations - area-60-70% remains for the allies. Means and resources more,and artillery closer. OKW is as far as I understand - efficient lightweight technology with the support of the small but powerful groups of professionals and medium-sized, numerous, universal volksgrenadiers. In practice, this concept is very lame, like the rest of middle class technology due to the abundance of at-weapons in the squads. And if the U.S., the Axis give ammo for heavy weapons squad, the USSR gets half for the requisition. |
Why do you think the MP-40 is not the application? I think it will give some alternative. And if you look globally KW no 1) Smoke screen which you can throw to the desired point. Protective flue gas vehicles do not take into account. Chemical grenade too, 2)there are no flamethrowers in the infantry and equipment. 3) Now at OKW weak early game, very questionable middle, and depending on accumulated resources - medium or overwhelming late game.
Chief grenadiers have a number of serious problems: they are not as tenacious as they were before. Four of them, they constantly cling to each other - as a result, each mortar , artillery , tank shell, the destruction of an entire squad, regardless of his level. They need 5 member of the squad - let it be the officer with the gun is the main thing that he went a little distance away. |
3 mp 40's 1 Kar98'k and a panzerscherck would not be too bad of an idea
Bad idea? You can learn more what is an imbalance? Earlier in the first year of the start of the game, the recruits could get freely 2 PCA for 40 rounds. Now the PCA in the doctrine and give 3 weapons. As for OKW cartridges quite an important thing, except when playing against the USSR - the guardsmen successfully resist easy technique OKW than repel them then? MP-40 is melee, but volksgrenadier not as strong as the shock troops.
3 MP-40 + Panzershrek - 50+90 = 140 rounds per one unit. You are right let it be 4 machine gun MP-40. |
volksgrenadier modernization MP-40 and Senior Sergeant.
volksgrenadier - primary and most numerous division of the OKW. But to achieve its maximum effectiveness they need 3,4,5 level of experience. But early in the game they are greatly inferior to the Infantry of the allies and the red army. In addition if you upgrade at-arms, they lose some firepower.
In connection with this question: If we grant the possibility volksgrenadier to buy for 50 rounds 3 MP-40 as an antidote to mass infantry attacks.
volksgrenadier much cheaper assault engineers, and they often bear the greatest brunt of the battle. Therefore, these upgrades will allow OKW to choose a protracted infantry phase or to gain a foothold in the chosen direction.MP-40 is a melee weapon,which means Arrow USA, Recruits and prison battalions of the USSR will have the advantage in damage at medium and long range.
And T2 in the medical staff to study the improvement of Sergeant Grenadier. The Sergeant will give the squad the preservation of fire power, due to the fact that he is armed with a Gewehr 41. Alternative - Sergeant can be purchased in each unit over 50 human resource in the construction of T2 Il T3.
Your opinion about everything? |
Recruits need modernization in Leyte. Better for balance - what would it be to have reached experience level 3 units. The Soviet Union will have to protect these groups and not throw Wehrmacht requisition. |
I understand well - the ability is good, we will not come up other abilities to specialized units. Let's shove each unit of the Wehrmacht on 1 level veterancy flare - this is justified.
I write about that - that this ability is useful versatile recruits. But other groups - I think they have to attack, not to dig? |
discuss? |
Dude, are you for real? This is a forum on English.
I´m tired of so many Russians refusing to speak the fucking world language and worse... expecting others to understand Russian. Is it some cold war mentality and you don´t want to speak the language of the "enemy of the people"?
Hell, maybe I should start to speak fucking German here.
Well, I´m not using Google translator for you. So if you wanted to make a point that nobody is supposed to notice, you succeeded.
#rantout
This is a joke. But the irony is lost translation. I propose to add the Axis infantry sergeants. Only perdstavte: Runs the officer behind the detachment and yelling Hi Hitler. |
IMO Conscripts just need better scaling with vet. Modest buffs to veterancy will make them more useful later on without making them overpowered early and won't require adding whole new upgrades / significant underlying changes to the faction.
That and molotovs are currently broken / worthless, which needs fixing.
Просто новобранцам нужно дать модернизацию в линейную пехоту - повоевали, получили опыт - стали 3 уровня - пришли к штабу - были за + 100-150 реквизиции улучшены - получили линейную пехоту - новый отряд с хорошими характеристиками, с возможностью покупки тяжелого вооружения и новыми видами укреплений.
Аналогично для штрафбата - расширение в штурмовую пехоту - новый юнит, можно докупить или ППС для ближне-средней или АВТ для средней дистанции - всякие способности новые.
В итоге - это альтернатива всяким гвардейцам, ударным отрядам - можно сохранять ветеранов новобранцев, штрафбат и получить хорошую пехоту позже. И брать доктрины без гвардии и ударных отрядов.
Точно так же можно сделать грейд - т70 заменяется на т34-76,а на т4 - выдать кв-1 и грейд ему на 85мм пушку, т34-85 так же на т4 остается. |