Partisan Tactics:
- Your changes won't make them work, because their only shining moment was the initial moment they were called in to wreck a heavily damaged vehicle or kill weapon crews from behind. With the two upgrade paths this moment is gone now, absolutely wrecking the Partisans commander beyond repair. Their real problem was always their combat value after this initial moment. Too squishy, too much bleed. Maybe they should get a fifth man with the T3/T4 upgrade for Conscripts and Penals? But keep the two different call-ins please and change them in a different way.
i haven't been able to test it yet (do they still come at 1 cp?), but from how i read the patch notes i have to agree here. unless the sidegrade is more or less instant i'm afraid pretty much all of the shock value after the initial spawn is gone and their base stats offer way too little to redeem this. partisan's reinforcement cost is still too expensive given their overall defensive stats and their damage output (both AI and AT versions) scales rather poorly into the lategame as well.
adding a 5th model on vet3 or at least some form of reinforcement cost discount would really help out in that regard. also, i've been floating the idea of providing some form of on-map reinforcement from ambient buildings (e.g. when spy network is activated), which could give them a bit more longevity during engagements where they'd normally be forced to retreat.
in any case, i hope there's still something in the pipeline for later iterations of the preview beta to give partisans some more general purpose in exchange for the lost shock value.
They might have lost some shock value, but overall I'd say they got buffed:
AT Partisans
- Require upgrade time
- From 2 CP to 1 CP
- From 280mp to 210mp + 60 munitions
- Vehicle Detection added
- From rifles that were team weapon crew equivalent to rifles that are guard mosin equivalent
- 23% lower veterancy requirements
- From 8 to 5 pop
- No longer need tech for AT nade
- (Not sure if some of their previous veterancy got brought over to them)
AI Partisans
- Require upgrade time
- Can be reinforced up to 5 men once upgraded.
- Cost from 210mp to 236mp (reinforce included) + 45 munitions
- From 4 to 6 pop (reinforce included)
- No longer need tech for Molotov