write that in the survey, not here
Reward for the most pointless comment. |
They are terrible. If you compare them to shermans, they cost 20 fuel less and deal 160 instead of 120 damage, but they have the same weapon range, no anti inf, and way less hitpoints (480 vs 800 HP)
They get two-shot by tigers atm
Gib all stats, don't tease like this. |
Bushes are all supposed to be omni-directional.
There are also some omni-directional cover objects that make no sense, like dead animals or boulders. Haven't checked that far into it, but those stood out. |
Panther with skill smoke is overall best option against medium spam.
The Stug might provide more firepower for the cost than the Panther, but it lacks its HP, armor, speed and turret. Furthermore, you'd have more of them, leading to more pathing issues and micro strain. Stugs might work if you get Panthers to tank and distract while Stugs come from the flank, but this is hard to coordinate (especially cause the Panthers will probably be your teammates') and you still sacrifice staying power. Panthers have the survivability to kill their target and get out safely before getting killed themselves, retaining your investment and their veterancy, which is what makes them especially useful in 3v3 and 4v4 with those gamemodes their concentrated AT. |
I know some people like to leave the Capt on 1 model as just a supervisor to keep down on popcap. I think that's valid in the late game where you might not have the micro to manage one more squad if you have enough infantry already. It's also not bad if you need to side/back tech for AT Guns (he's more useful to supervise than using the new "Transfer Orders" ability to get rid of him.) Otherwise he's probably useful on the field and you can just time a retreat to coincide with supervising a tank build.
Have to keep in mind, even at 1 men he's 4 pop, which is 6 manpower upkeep, which means every 4:40 minutes you pay 1 Riflemen model in terms of upkeep, which isn't that much, but should consider if you find it worth it compared to -75% build time. |
I can't recall as to whether it allows you to damage a stealthed unit, but that's rather a niche scenario anyway.
It can actually, will reveal it as well. |
Want to mention you should definitely use SendMode Input with coh2 on top of the script like above post has, I had some annoying issues without it.
You can also add an asterisk * before a certain rebind, this assures it works even if you hold down a modifier key like shift/ctrl/alt, as such:
*XButton1::Numpad0 |
You could try:
SetTitleMatchMode, 2
#IfWinActive, Company Of Heroes
XButton1::Numpad0
Also don't think return is needed here? Don't quote me on it tho. |
It would probably be preferable to rebalance Ostheer tech costs as opposed to linearizing every faction as much as Ostheer. |
I don't agree with you, you are wrong. |