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Profile of JibberJabberJobber
General Information
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality: Netherlands
Timezone: Europe/Amsterdam
Broadcast: https://www.twitch.tv/jibberjabberjobber
Steam: 76561198090318538
Nationality: Netherlands
Timezone: Europe/Amsterdam
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Post History of JibberJabberJobber
Thread: Maphack12 Sep 2020, 09:02 AM
In: Replays |
Thread: Commander Tiers12 Sep 2020, 08:45 AM
As someone who hasn't played CoH2 since 2015, will this guide catch me up on the most popular commanders in the game? No, this guide is very outdated, more than 50% is wrong. Here's a quick sum-up of what you want: Ostheer: A commander that provides an alternative to LMG Grenadiers like either Osttruppen commander, either Assault Grenadier commander, Infantry Doctrine or Jaeger Infantry Doctrine. Soviets: Preferably a commander that provides early AT like Guards or the M-42, but at least provides strong anti-infantry like Shocks, Guards, Dshk's or the weapon crate drop from Airborne. OKW: A commander that has either Panzerfusiliers for early snare, Jaeger Light Infantry for campy T1 play, Fallschirmjagers for harder snowballing or 221 if you're a good light vehicle player. USF: Don't really need a commander as much, so you see more variety. Mechanized is good for applying lots of early pressure while still being strong late, Heavy Cavalry is for a more conservative safe style of play but with the best late game, Recon Support is for campy play with Pack Howitzers. Other good commanders are Urban Assault, the 1919 doctrines and - solely for the AT gun - Airborne. Brits: Valentine doctrine is heavily favored amongst most players. Otherwise pick a commander that provides the utility you want or try Lend Lease for the Assault Sections. In: Guides |
Thread: Are you kidding me Aerafield???2 Sep 2020, 17:18 PM
Axis OP, Aerafield UP In: Replays |
Thread: Long match against mystery opponent - could it be Siddolio?31 Aug 2020, 21:39 PM
Very exhausting match with the upperhand changing all the time, mines were eventually the deciding factor. No idea who's smurf this is, he's from the UK and had an unorthodox commander pick, but it's not Borobadger or Scoped. In: Replays |
Thread: Oshteer close air support commander tips?30 Aug 2020, 11:18 AM
Not all commanders are viable, CAS is one of those commanders, but it can still be fun to play. A good way to use the AT strafe is to use the recon pass first and then try to snipe rocket artillery with the AT strafe. It's not a common tactic, so opponent will likely not react in time, especially if the rocket artillery is close to the edge of the map. To use it against tanks, you have to somehow block the path of the tank with a vehicle or use TWP with the Pak40, otherwise the strafe simply arrives too slowly. Here's how you block vehicle pathing effectively: https://www.youtube.com/watch?v=D7rPGTaHQDs That said, I'd say the best ability on this doctrine is by far the suppression strafe, especially against blobby playstyles. It's cheap and has huge AoE. In: Strategy Desk |
Thread: Units always outranged by opponent?25 Aug 2020, 18:14 PM
This depends on the position of cover and model spread. Example: - Squad in the open might have only 1-2 models firing at max range. - Squad in slanted cover might have only half the squad firing at max range. In: COH2 Gameplay |
Thread: At what point Autohotkey becomes cheating?26 Jul 2020, 12:03 PM
You could make endlessly complex automation scripts that take every possibility into account and the time it would save would still not be significant in a (high-ish ranked) match. I'd advise you not to spend time on creating dumb automation scripts like: It only takes control and decision-making away from you and won't improve you as a player. The scripts would also make suboptimal decisions, despite how much you'd finetune it. Instead use scripts that improve your control and prevent misclicks: These scripts only do 1 thing so you know exactly what will happen if you use them. I'm not including selecting all infantry in the base sector, because it would also take control away. If you learn to do it yourself, you can decide where to move your mouse after drag-selecting the units in your base. Meanwhile, these scripts have no ifs or buts attached. |
Thread: At what point Autohotkey becomes cheating?14 Jul 2020, 12:38 PM
Autohotkey scripts will never be flexible enough to be considered cheating on a competitive level. Take reinforcing with 1 click for example: - You don't always want to be reinforcing all squads, sometimes conserving manpower to make another unit while only reinforcing an important elite squad is a better course of action. - If you do want to reinforce all squads, how can you be sure you had enough manpower to do so with 1 click without checking each squad? Maybe one squad ends up with 1 model not being reinforced because of this, so you have to reinforce it manually anyway. What's important is to not let reinforcing distract you from the battlefield by having to move the camera to your base. You can do this without a script: 1. Open tacmap 2. Drag-select all units in base sector 3. Close tacmap 4. Tab through each squad you have to reinforce and send all full health squads out of the base. You can do all this without keeping your eyes from an important engagement, you'Il only select the squads in your base and have complete control over which squads you want to reinforce. In this game you don't have to do allot of actions to be good and managing where you're focusing your attention will have much more impact. |
Thread: Panzer IV Command Tank Rework Idea13 Jul 2020, 09:24 AM
I haven't watched the video yet, but here's my suggestion: - Give it the ability to fire an HE shell barrage like a Stug E. - Give it the ability to fire a smoke shell barrage. - Replace vet 1 Blitzkrieg with the HEAT shell from the Stug E (better than G version). - Change the damage modifier aura to -13% or -14%, so a Stug G can survive an extra shot, but a Panther cannot survive 2 extra shots. Now it actually has some useful roles besides scaring away infantry. HE shell and smoke shell barrages lets it force support weapons to reposition, and the HEAT shell gives it an active role in tank battles. Not a fan of timed auras, because they barely get used (see KV inspire and Command Tiger whatever-its-called). The FHQ aura is the only one that works, because it's free and powerful, even then it has such short range that it's hard to time it. In: COH2 Gameplay |
Thread: Panzergrenadiers with shreks7 Jul 2020, 08:35 AM
The amount they miss seems exaggerated, because they just don't shoot that often compared to zooks. The trick is to wait upgrading Schrecks until the squad to carry them has some veterancy, Panzergrenadiers get +40% accuracy total at vet 2. Also don't expect to kill lights with it, but see it as an anti-medium tool. Mediums are easier to hit and have more difficulty kiting, just make sure the Panzergrenadiers are supported so you're not forced to retreat early. In: COH2 Gameplay |
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