Many solutions could work, but I feel the simplest way to fix it is by just decreasing the optimal manpower ratio, then giving some secondary benefits and earlier timing to the ability, for example:
- Only 1 squad given for both abilities after losing 6 models.
- Now decreases production time for new units by 33% while active.
- Now decreases reinforce times for squads by 33% while active.
- CP requirement from 6 to 3.
- 80 muni for Osttruppen variant, 100 muni for Conscript variant.
Then so Osttruppen aren't worthless at that timing, they could get stock sandbags and no T4 lock on their lmg (so upgradeable from the get-go). Conscripts would do fine.
These changes keep timing important, as to get the most out of it you'd activate it while producing your shock unit or if lots of squads are reinforcing in base or both.
How I'd change it is not removing the icon mechanic, but only keeping the initial confusion:
- Icon of a unit appears on minimap again after a delay of 5 seconds after being in combat.
- If out of combat, disappear on minimap again after 15 seconds.
Then something about the ridiculous duration and cooldown of the ability:
- Duration from 60 to 45 seconds.
- Cooldown from 20-ish to 120 seconds.
Then see what it's like on top level where this ability is most broken.
In past we had 15 1vs1 maps and 5 vetos --> 10 maps you have to play. After the patch when everything works as i planned, it should be 13-4 --> 9 maps.
So double win! Not even only removed some bad maps, i also gave you kind of 1 more veto since you only have to play 9 maps and not 10 in automatch search.
And liernux and poltata will get removed. But relic... Again not my fault
Considering Rosbone insisted on his imo decent map being removed, the picks we got were really good and I won't have the feeling I'm lacking vetoes anymore. That said, I do feel this patch could've warranted some more open discussion.
For example, I consider Lost Glider, Arnhem Checkpoint and Crossing in the Woods equally vetoable depending on faction and mood. Bocage has a similar feel to Crossing (but better imo) so I'd have preferred either Crossing removed instead of Arnhem (more unique feel) or even just all 3 of these maps removed. I assume the majority of it was decided by veto counts, map popularity in tournaments and Relic though, so fair enough, this is just my take.
I do overall feel very happy about the map patch from a 1v1 standpoint, so thank you very much. Only giving my thoughts.
It seemed like stormtroopers couldn't upgrade to their mp40s in the prepatch beta. It showed the icon that they upgraded, and it gives them their focus fire ability, but they continue to have bolt action rifles instead of MP40s. Maybe this was fix by now, not sure. Also is this balance patch live yet? I heard the 64 bit version is now live but my game hasn't done a single update so I am reinstalling it
Balance patch isn't out yet.
How did you get this Stormtrooper bug to happen exactly? Just upgrading like normal, but they didn't get MP40s?
If Bocage and Mills Road appear in the map list, will 1v1 have 4 vetoes instead of 3?
Edit: I checked, the map to veto ratio is 3:1, so we will have 4 vetoes.
Tbh, I'd prefer 5 vetoes with Novgorod and Arnhem Checkpoint still in the 1v1 pool. Novgorod was fine, I considered it better than something like Vilshanka, never vetoed it. Arnhem Checkpoint is cancerous against certain playstyles, but fun and unique otherwise. Other 4 maps are good riddance, Anyway, I can live with 4 vetoes, 3 of my permavetoes got removed, so I don't care that much, just variety wise 15 maps with 5 vetoes would've been a bit better.