Many solutions could work, but I feel the simplest way to fix it is by just decreasing the optimal manpower ratio, then giving some secondary benefits and earlier timing to the ability, for example:
- Only 1 squad given for both abilities after losing 6 models.
- Now decreases production time for new units by 33% while active.
- Now decreases reinforce times for squads by 33% while active.
- CP requirement from 6 to 3.
- 80 muni for Osttruppen variant, 100 muni for Conscript variant.
Then so Osttruppen aren't worthless at that timing, they could get stock sandbags and no T4 lock on their lmg (so upgradeable from the get-go). Conscripts would do fine.
These changes keep timing important, as to get the most out of it you'd activate it while producing your shock unit or if lots of squads are reinforcing in base or both.
Profile of JibberJabberJobber
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Steam: 76561198090318538
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Broadcast: https://www.twitch.tv/jibberjabberjobber
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