My main complaint about the USF is that unless you pick the Airborne commander, you never really have full access to your entire line of crew weapons.
I believe the info graphic they just released to outline the strengths and weaknesses of each faction said that the USF excels in combined arms.
How is this possible if they don't even have a base line mortar? How is this possible if they have to pick between either a MG or an AT gun?
The fundamental rock paper scissors idea of the game has been thrown out the window with the OKW and USF. USF players cannot adequately answer MG spam or heavy tanks.
When it takes significantly more effort for one faction to counter something that another faction does, it's not fun.
As a primarily USF player, I would like to have access to a complete set of crew weapons after the selection of Lieutenant or Captain. I believe that to be essential. A heavy tank comes secondary to that, for me at least.
This. I hate having to think "Gee, do I want an early game advantage, but suffer in the late game" or vice versa.
Lieutenant should have M20, MG and mortar. Captain should have Stuart, AA halftrack and AT gun. Teching should be progressive as USF, so Lieutenant should be 25 fuel, so you can be in line with the other factions.
Captain should be 50 fuel, and requires Lieutenant unlocked.
These values can be tweaked, though I really want USF to be something along the lines of this.
Also, if they were to add a M26 Pershing, it would be interesting to see the Pershing being a stock unit. It would be in the HQ, only unlocked after you get all the tiers. Cost 230 fuel, 720 MP, could be a little better than the Panther, but also good vs infantry. It can't be decrewed, so to be balanced.