I know I was bored and frustrated by it, I guess it was cool and all for the show off of a game type. In that case skins and maps should have been community made and new too. But I think most people watch relics stream for information that they don't know already, if we want to see game play, we watch someone who has a stream for that. |
Vehicle crew crit repair should take longer and cost more
Commando grenade (gammon bomb medium) should not have such a massive damage increase over other grenade abilities
Command Vehicle recon plane should cost munitions to call in.
These are my favorite.
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Its another unit that people use when they have no skill because its the only way for a cheese squad wipe, like the crock, it will be nerfed. You have to be completely blind to think this unit is fine. |
No doubt was one of the worst factors in the game, instead they should have simply added a mute feature. I'm a tax paying adult, if I wanna talk shit on you then ima do it, if you wanna talk shit on me then I wanna hear it. I don't need to hear about your nice person gardening while eating pudding. |
So its what i said, you want more RNG on AT nades when tank is below 75% health, i am not really in favor of more RNG in coh2, it can be frustrating, cause a snare is sometimes mandatory to kill a tank, and bringing him to 75% is already a condition ^^
My 2 cents.
I would like to think that AT nades/fast are early game counters. Maybe even medium armour. But I don't think heavy tanks should be detoured from the field because of a squad walking up to it and using a simple ability causing an engine critical. It doesn't take long to get a tank to 75% health. |
AT nades are sometimes vital, it's just no sense to make an at nade, Faust bounce at something not below 75% health, that means you can't damage a full health tank.
I'm 200% with you for brits trenches, why on the world can't you go in ?
Snipers vs buildings seems RNG, it's not the use of a sniper to clear a building, but it surely can do the job
And for the manual targeting of models it seems bad imo, just think about a sniper constantly focusing the sturm offizer
You will still be able to inflict damage the tank if it's full health. Like how it is now. But my point is is at 75% then the chance of a engine critical from a nade/snare will be "unlocked" but it will have the chance of a non pen/critical after that. I'm just tired of seeing a tank no longer able to deflect a single con squad AT nade due to him being at 75% health. |
And those are just example numbers. It would be relics job to do the proper penetration and deflection chances... just saying |
So if i clear this up, you want more RNG with at nades snares, and no more RNG with snipers ?
- If you want multiple snipers to shot different squad entity, you should order them to not shoot at the same time, tab click, tab click
At gun, Bazooka, Shrek instant entity kill are rare, and affect everyone, those weapons are lethal
No, my goal is to no longer have AT nades/faust etc. have 100% chance to pen a tank if it's below 75% health. Instead it should be a chance like the old days. For example, speaking at 75% health, a Faust or nade would have a 25% chance in deflection instead of 100% penetration. |
AT/Nades, snipers, such and such
With the new mechanic on how these works against medium/heavy armour is great. But what I feel like is that if your unit is under 75% health it will now result in a 100% or extremly likely critical from an AT Nade.
I would like to see the same odds of a bouce they had previous to this change implimented back into the game, but obviously it would only work if the tank is below 75%. Example if tank is above 75% will result in 0 chance of AT nade engine critical, but if tank is below 75% health, then AT nade will have a X out of X chance in resulting a critical.
Also, there was a recent change on healing units past 75% health to repair engine damage and such, I found this not working for the strum panzer, and some other units (can't think of at the moment) i still have to heal the unit till maximum health to rid of any criticals.
British trenches
I have a problem with these, I would like to know the password to them so I can let my units inside. Is it bacon? There is no real risk to bulding them, trenches are a defensive tool being used offensively at early game cutoff points. I propose a MP removal, but able to be used by all players.
Snipers vs Buildings. Snipers Vs Infantry
The chance of a kill inside a bulding should be rased. I have seen plenty of times 0 kills 2 shots. And even 0 kills 3 shots. It's annoying early game.
When having multiple snipers, they will sometimes target the same squad member, if they would target different members that would be great. (Example 3 OH snipers vs 6 man US, high chance of only 2 casualties)
Also, if commanding a sniper to shoot a squad, the sniper should shoot the actual member you click, vital to MG rushes.
AT guns/Basookas vs infantry
At guns should have next to no chance in killing infantry.
Let me tell you how many times iv lost units the Basookas. I can't be the only one.
I wrote this on my commute home on my phone so don't expect the best spelling or format. What yall think. Agree? Disagree? Agree to disagree?
#NerfCrock
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Had the same problem, it would finish loading all players, but crash just as the game was about to start (still be stuck in loading screen) i tried to verify catche, didnt work. So I deleted all coh2 content and upgraded to windows 10. Fixed the problem. |