yeah no offense to latch, he is a nice guy, but i do agree with Earth on this one. I like opinions on this post but if you don't have much experiance and barely play the game and just hate on OKW, i think it's better to not say anything at all..
On average 50% of my allied games are against OKW, having played thousands of games I can assure you that I have used the rak on several hundred occasions and never found it to be underwhelming against axis tanks, you know, better armour etc.
I don't have to play OKW and use a rak as OKW to understand how the rak plays, but, if anyone here would like to play me, Earth, ill give you the first shot. I'll go OKW you go USF, lets see how long the Stuart lasts with a faust + rak combo when used by someone that knows how to use them effectively. |
I love how noobs think the Raketen is actually good...
I'd take a rak over any allied AT gun any day. What you fail to sum up is just how broken an invisible at gun is, I'll say that again an INVISIBLE AT gun.
"But its ROF is crap and it's rotation is poor" + other bullshit people throw out, whilst ignoring the fact that when the AT gun is invisible you can position it in such a way it doesn't need to rotate for the second shot. The first shot is a fucking surprise, you can't see it coming, by the time you realise it, a second shot has hit.
Anyone that thinks the rak isn't good needs to watch/rewatch barton Vs Wada and learn how broken an invisible AT gun actually is. |
So you're saying that you always build a raketen and your T2 with medics in 6 minutes... Alright mate...
You mean even though you have a T0 AT gun, you only build it when you need it!? Shock horror. Problem is, you said you have no early game AT gun, completely fucking ignoring the, you know, T0 AT gun. |
OKW lacks early game AT...
Hahaha, WHAT!? An invisible T0 AT gun doesn't constitute as early game AT? I'm sick to death of people saying the rakketen is useless, It's far superior the the USF AT gun and the cloak makes it OP as fuck.
Regarding the Stuarts ability I retort with the Pumas stun shot, but that's OK because?
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Mechanized + stuka = 150 fuel
That's a stupid way to account for costs of an individual unit. Comet/cromwel costs well over 300 fuel if that's the case.
EDIT: and not to forget, you're OKW that 'side' tech hardly hurts you when it gets you 1 step closer to a fucking KT. It's hardly like having to go LT as USF just for an MG now is it. |
Other than making games longer before we see tanks, how else would forcing all call in vehicles to require the relevant tech affect the game?:
M10 - Maj
Ostwind - SPHQ
Crock - Hammer/Anvil
Stug - T3
Tiger - T4
etc etc.
Having these units available whilst skipping tech just feels cheap, whilst your opponent has just spent 120+ fuel to tech and then spend another 100+ for a tank you just wait for the relevant CP's and pop out a tank that can kill those tanks due to power in numbers, for a lot less.
90 Fuel for an M10, 180 for 2 270 for 3, If you went maj that's 120 fuel, which, for the same cost would leave you with 150, that's a pick of ONE tank from the USF roster. Granted that one tank is most likely superior by itself to the M10, but 3 M10's outclass any Tank in the USF arsenal and when micro'd properly make easy work of even a Tiger.
Again sticking with the M10's, these are released at 9CP, this CP is unlocked around, give or take roughly the time we can expect tanks to hit the field if not just before, but as I mentioned earlier the enemy if techd normally will only be able to call in one tank at this time Vs your hypothetical 3.
I just fail to see the reason NOT to go a commander that has these call ins, can anyone enlighten me as to why we have yet to go the direction we went with the E8's with all call ins?
The ONLY negative affect I can see would be no one using the commanders anymore as it negates the main advantage of tech skipping, but in my eyes, that's not a bad thing as it would force people into using a combined arsenal, rather than just Zerging cheap, replaceable tanks. |
If, when loading a game to spectate you press alt+enter the game immediately states (Upon load) "Playback Over".
Playback isn't over as you can go back to the spectate menu and re-slect the game and watch it again. |
The most annoying mortar bug is the smoke barrage that don't fire.
All mortars suffer from this bug.
The UKF Mortar doesn't, it has a different bug, if you use the smoke ability, when the ability has run its course... It keeps firing the smoke and doesn't stop, even when you use the normal barrage ability, smoke just keeps on firing. |
If you lose a model inside a house whilst the squad is selected, said squad will be deselected forcing you to select them again to control them.
This leads to BS moments when trying to get out of a building especially when its getting flamed. |
If you think Sniper cloak is bullshit, then you probably never played against cloaked JagdPanzer 4
That is some science fiction stuff
Ha, I think I had that horror once, doesn't it even completely remove the ability to use abilities such as Tulip rockets against them or even attack ground when they are cloaked?
https://www.youtube.com/watch?time_continue=236&v=yRB1vIvTIE0
That shit's fixed...Right? |