Hey!
I'm going to guess you meant it says "NOT" instead.
There is a parameter in the Attribute Editor called "requirements_self_recharge". I've also had this problem, but I've been able to solve it by deleting the "required_not" option. For some reason, the artillery gun uses a "Howitzer_lock_out" upgrade for... what I assume to be cooldowns in game? Either way, when you mod the gun, this breaks often. Get rid of that, and you'll be fine!
For the AEF paratroopers, they're a bit... finnicky. I've never bothered to actually make them drop multiple squads, but increasing the number of aircraft in the air_strike function should solve it... can you give me some more details about that?
For the third part, you'll have to refer to the .ABP file for the churchill. If a model isn't appearing, there's most likely an ABP error. However, I'm not particularly smart about ABPs! There are some great forum posts that discuss the subject if you look it up, though.
And Finally, the last one is also an ABP thing. Sorry.
TheGiftLucasThx for the reply.
About artillery barrage, yes is something about the damm cool down i add a bigger number and the problem solved...until i use the skill 3 times, then again apear NOT and the skill is unable to use, iam gonna try to fix it like you say, if works then i solve the problem whit sexton and leFH 18 too.
Now i have a problem whit walking stuka rocket barrage creeping napal, that skill always says too close i cant use that damm skill i watch the vanilla parameter and is the same then why the f dont work??? i wonder
About AEF paratroopers, i dont want many teams at the same time like you said i want to drop one per plane, but when i add more planes they dont drop anything the plane just pass i drop nothing.
About ABP, i dont even know what ABP is...maybe i leave those things alone until i know how to work whit those things.
Sie_Sayokathanks for the replay, but to be honest i dont even know what ABP is iam thinking on let those things alone for a while until i have the courage to mess whit it