- WP Sherman hard countering AT-guns. Not sure why WP Sherman + bulldozer is one slot ability. It´s silly. 110 Fuel Shermans with high HP armor and built in hard counter to AT-guns? Who thought this was a good idea?
- Rifle Grenade is a horrible design. Makes enemy micro like crazy just to still lose all the engagements because units who need to mover can´t fight properly. Unlike a flamer the RE shoots the grenade from a safe distance over shot blockers etc. It´s basically like a mortar but 10x better. I think it´s both too good and badly designed. On maps with lots of garrisons it´s even worse because you can put the RE into the house and they still shoot the damn grenades. Why is that?
- Molotovs for Riflemen are good increasing USF potency in infantry engagements even more without any drawback. It´s USF and UKF design that you need to tech grenades. Now you don't and it makes the Volks/Grens vs Riflemen dynamic even more unbalanced.
- Sprint + Rangers with elite zooks = Terrible idea. PzGrens with Shrecks are ok because of 4 men but on a durable 5 men Rangers squad this is just another silly idea. The power creep with this doctrine is once again just too much. How many more buffs does USF get???
I would say either make it so getting the bulldozer upgrade locks out the WP rounds or getting the bulldozer locks out HE shells so it doesn't have so much utility because right now the Sherman is probably the best overall medium tank in the game with the bulldozer upgrade, outside of a heavily vetted OKW P4 which is still amazing. I feel like the Rifle nades are nice but have the downside of not being able to get sweepers and delaying a weapon upgrade for the infantry since it's 60 munitions, maybe the range could be slightly reduced but otherwise I think they are ok. Molotov's just need to be tied to the Grenade package so you have access to one nade that denies cover for a period of time and one grenade that is meant to be lethal. I would say the Rangers should probably just be limited to two weapon slots or maybe even just 1 although I am not sure how many slots the Thompson upgrade takes up. They should probably only be able to carry 1-2 elite bazookas at once instead of being able to have three and nuke tanks pretty hard.