Big update
Ostheer
Due to the major cost in teching and the concept of this faction is suppose to be more of the early war, big changes were made.
T4 is no longer available and units are divided up.
Battlephase 3 now costs 200 manpower, 60 fuel
Pak 40
- now in T1
T2
In the live version, it sits in a weird spot it comes out either to late for some vehicles and still is technically required to build
-no longer requires battle 1
-cost increased to 40 fuel from 20
222
In live game, it usually spells instant death to earlier vehicles will tend to still be too inferior to the next level of vehicles.
-222 2cm cannon upgrade reverted and now requires Battlephase one in order to upgrade.
-Fuel cost decrease from 30 to 10
-New 223 radio equipment upgrade. This reveals nearby units on the mini map without line of sight. Additionally it plays messages without audio of what your opponent has built.
-upgrades are exclusive.
Puma now requires Battlephase one in order to meet timings of other light vehicles.
Panzerwerfer is now available in T2 with Battle Phase 3
T3
-cost is now 200 and 60 fuel
-with small some changes Ostheer can now field thier tanks a little bit earlier than other factions, but they have been changed a bit
StuG and Panzer 4
-now both start out as the short barrel version
-StuG now cost 280 manpower, 65 fuel
-Panzer 4 now cost 300 manpower, 80 fuel
-Both can be upgraded to the long barrel version for 100 manpower 50 fuel.
Panther is now available in t3, just requires Battle phase 3
Puma (Captured t34/76) and Stug E call in now replaced with build-able Brummbär in T3
USF
M1 AT gun
-moved to initial upgrade in t1 to match other timing of AT guns
M20 Utility Car
-moved to initial upgrade in t1
-crew's bazooka removed
-crew can now craft all engineer items
Pack Howie
-moved to Lieutenant dispatch upgrade
Captain
-Like the Lieutenant now leads a squad a of rangers.
M8 Scott
-moved to Captain from Major
M10 Wolverine
-moved to Captain
-Doctrinal dispatch is replaced with the M5
Major Tech
-Added a M3A4(76) has increased armor pen to a regular Sherman but with less AOE
-E8 Cost increased to 420 manpower 155 fuel from 380 manpower, 140 fuel.
Penetration increased from 155/165/200 to 175/190/240
OKW
Kubel
Due to its overperforming for its cost, some slight add adjustments were made.
-MG removed
-MG upgrade added
-Recon upgrade added, increases vision range and enable it's usual vet 1 maphack ability.
-population is now 3 from 4
-cost is now 150 from 210
UKF
With the nerfs to infantry sections, I created some more doctrinal elite infantry options.
Recovery Engineers Reworked
-Now costs 350 manpower
-5 man squad (still benefit from bolster)
-Received accuracy is .8
-equipped with lee enfields
-lee enfields are equal to tommies but damage is 10 from 16
-still retain all recovery engineer abilities
-unable to pick up slot upgrades but are able to pick from 3 upgrades
-minesweeper, able to be put away like Sturmpioneers
-Heavy Engineers. Gain two Vickers k's for 120 munitions. Does not require Anvil.
-Demolition upgrade. Gain three piats, and access to heavy gammon bombs. 120 munitions
With the extremely early access to the AEC in comparison to other faction's light vehicles and bofors potential timing some adjustments are made.
Anvil and Hammer are now in T1
Anvil now grants access to Bofors
Hammer now grants access to the AEC.
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Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
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United StatesPost History of Angrade (Ægion)
Thread: Ægion's Doctrinal Adjustments30 May 2017, 23:15 PM
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Thread: Airborne.30 May 2017, 21:00 PM
Paras! This problem with rifles is actually the result the delay in weapon teams. If the M2B HMG was not locked behind a 50 fuel upgrade/60 second, this can also be described volks and OKW just with a longer deploy time. With weapon teams more accessible it will help increase the need of elite inf along with reducing blobbing. In related to the poll I voted Abstain due to the lack of an option of "rework." (Different than buffing) I have created mods that involved changing the MG drop to 75 Mun, and AT Gun to 100. Additionally replacing the JU 87 and P47 Loiters with strafes. (AT loiters are on the strong side.) The P47 strafe width is changed from 10 units to 4ish. Paths, I adjust the reinforce cost for now from 37 to 30 that may be enough for now. In: COH2 Balance |
Thread: Mortar Pit - Minimum Range + Friendly Fire?30 May 2017, 20:50 PM
My suggestion of a fair rework is change it to a mobile mortar. It is really hard to balance such unit when the there doctrines such as Royal Engineer Regiment's Stand Fast and of course Advanced Emplacement Regiment. In: COH2 Balance |
Thread: KV1 hull down27 May 2017, 18:25 PM
Is there possibility to move "hull down model" a little bit to the front of the KV-1 hull? At the moment some sandbags are inside the hull, or stick out from the hull. Could you use the larger hull down animator, such as hull down xl. This size is meant for a tiger. |
Thread: Coh 2 after March patch = penals blob / lend lease27 May 2017, 14:18 PM
(From another post vs lend lease) Last timed I check, Lend Lease has not be changed other that the Sherman call in times has been nerfed. If you want a replay reviewed, there are a lot of strategists ready and willing to help you. I have always found blobs relevantly easy to deal with. Against a blob duel MGs can easily ward away any blob. Additionally, I always keep an anti-blob commander in my roster. Descively defeating blobs and your opponet usually can not deploy anything else because of their lack of manpower. My rosters and starting builds. Note I usually only play 3v3, and generally play non-meta. In: COH2 Balance |
Thread: Unit stats27 May 2017, 10:26 AM
There is always the modding tools, not so easy to read but you can calculate accurate dps and other stats. In: COH2 Balance |
Thread: [2v2] Eagles On The Ground24 May 2017, 12:17 PM
In: Replays |
Thread: Eastern Front Armies Revamp 21 May 2017, 00:53 AM
Overall good changes but.. This may seem like a typo, the base damage of AT guns are 160. In: COH2 Gameplay |
Thread: How do you counter dual Soviet Sniper in 2vs2 since WBP21 May 2017, 00:43 AM
Wasn't Ostheers recon abilities bugged and could not reveal stealth or was that fixed? In: COH2 Balance |
Thread: Eastern Front Armies Revamp 21 May 2017, 00:37 AM
It is easy to replaced an ability which could be something like booby trap or pmd 6 mines to help partisans with there role of a harasser. The other doctrine with partisan tank hunters are the Soviet Reserve Army. It use to be Soviet Irregulars, which they were crap. Additional options would not really be a bad thing like having a SMG upgrade. There is already Conscript SMGs in that doctrine also. In: COH2 Gameplay |
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