Of couse I don't becasue I tried it in the past and it stroke me with huge lack of atmosphere (melee vs guns) and the way how stupid/funny units look like.
But it's just my personal taste.
Well, it'll be subjective, but melee vs guns is one of the examples of the very backward and confused universe it is set in. It's not just melee vs guns because it looks edgy, more because there is complete technological stagnation.
Anyway, I like it, and I want to make other people like it.
Maybe there is something wrong with me but this game looks so stupid and ridiculous. Armor taken out of the moon - completly stupid design of them. Especially the shoulderguards on the trailer.
Units look in a way that I'd rather laugh instead of zooming and watching every detail.
Swords vs machine guns.
For me, this game looks like it's made for some freaks.
Because you probably have no context of the world of 40k. I think I'm going to end up sitting on this thread defending Warhammer. Plus, watch DoW II casts, they're far more informative of the way the game works.
Yet it has more options, more upgrades, more diverse units, actual melee, but because it lacks roads and common mines and such it's dumbed down? Please elaborate.
are team games better designed/balanced then coh series? (2v2, 3v3+)
Depends really. It's all subjective, I think they're less of a clusterfuck like theya re in CoH 2 and casters for DoW II frequently cover team games because they're popular, and there is no more 1v1 and team game divide in the community anymore. Try watching some Indrid casts like I linked above, and you will see for yourself how they work.
What I will say is there is more direct team synergy, e.g. a lot of abilities affect allies too and you frequently double certain lanes.
Now, I don't like RTS. Only reason I got into coh2 was because its setting was WWII.
Dawn of War has mixed RTS/RTT/Moba mechanics a lot over the past 12 years.
Since I spent so much time playing coh2 with my buds, we'll probably get DoWIII anyway so I want to ask...
What is DoW?
Dawn of War I is very much an RTS that tried to change up the economy system, but plays similarly to Starcraft with fewer hard counters. My preference was for DoW II, which iterated off CoH 1 and improved on it by having a more dynamic playstyle. It included cover, smaller squads, fewer vehicles, capture points on the map, victory point games etc, but has melee combat, different tactics and more dynamic engagements.
E.g. you can flank a setup team with another squad and shoot it down, but your weapons unless stated do not get more accurate the closer you get. Instead other options are opened to you, for example, keep flanking and use your maneuverability, or, switch to melee stance to tie it up and stop it shooting. Other units may have jump packs or teleports, so you can dislodge enemies better like that. Other infantry may simply be too large or too stupid to get suppressed and can wade in headfirst.
The DoW series is famous for changing the nature of RTS, and I'm sure DoW III will do the same.
is there a rich lore?
Is like asking is the world round. Very much so. It's hard to go into detail without confusing you but a lovely thing is that it gets drip fed. At first ti seems all "ARRRRGH! Fur da emprah!!!!! Spess mehreens, attack!", but the reasons for these barbaric and simplistic slogans are far darker.
The galaxy is teetering on annihilation and the immortal God Emperor of Mankind has sat on the Golden Throne for 10,000 years, almost lifeless. In this time since his mortal wounding the Imperium has fallen into corrupt bureaucracy and billions live repressed lives scavenging technology they do not understand. The golden age is over and although Mankind can prowl the stars dominantly, technology such as Warp engines for fast travel are now venerated and treated with suspicion, not knowing how the machines work and instead resorting to ritual operation.
Aliens assail from all directions: The brutal Orks, seeking only war. The enigmatic Eldar, watchers from a bygone age and dying species, look on at a galaxy that they lost to their own hubris (see birth of Slaanesh), and their dark kin wait in the webway. The Tau, a newly advancing faction, have taken up arms against the Imperium to spread the Greater Good. The ancient Necrons rise from their tomb worlds, disgusted that new species have claimed their galaxy. The ravenous Tyranids, a fresh arrival from a galaxy far away, have set their sites on devouring all in their path for Hive Mind.
But Chaos are the threat from within and without, the driving force of the galaxy yet the one thign capable of bringing it to ruin. Corruption tore the Imperium to shreds before, and will do so again.
how many factions? in the trailer, it looked like 3
In DoW I, it got to nine, however the Sisters of Battle and Dakr Eldar were done poorly so most people only remember seven. These were Space Marines, Imperial Guard, Chaos, Orks, Eldar, Tau, Necrons, Dark Eldar and Sisters of Battle.
melee and gun?
The universe is backward and technology is not what it once was. Superweapons have ceased to be much use unless a planet is so direly damned to corruption or alien infestation, that most of the time factions want to be able to take back their worlds or more probably, are so screwed over by their own bureaucracy that their request for exterminatus never gets heard. So the factions resort to older methods of war, echoing the past forever.
is there gigantic units? it looks like it from the trailer.
The units in the trailer are some of the largest in conventional games. These are the Imperial Knight and the Wraithknight http://i.imgur.com/p4ZBg3V.jpg
However, they get larger yet. Ork Stompas, Tyranid bio-Titans, Imperial Titans of sizes ranging from Warhound to the Imperator. Then there are various starships that get larger, but we don't need to talk about them...
from coh1 to dowII, did the game engine change?
No idea, see other people for that info.
was dowII rich in strategy? better balanced?
DoW II was in my opinion, better balanced by default, because it gave you far more options and is also a harder game than COH 2, simply by being more punishing. You cannot sit around and expect to win, you will be crushed for lethargy, same way you cannot throw units away for a dead squad is a big slap in the face.
A lot of people play the Elite Mod because it turns the dubious Relic balance around and makes it far better, adding new units and maps too.
The trailer looks really good.
Agreed, though it's very stylised.
Try these older DOW trailers:
DoW I: (skip to 31 seconds)
DoW I: Dark Crusade: (captured inengine, skip to 30 seconds)