Fellow members of coh2.org,
I would like to talk about forward retreat points.
In my opinion forward retreat points are potentially gamebreaking because they will deliver some important advantages to the players especially in teamgames (my thoughts are based on 2v2 and 2v2+ games). There are many reasons why forward retreat points lead to asymmetrical gameplay and blobbing.
1. Not every faction has the option to set up a forward retreat point
Soviets and the Ostheer dont have the possibility to set up a forward retreat point which leads to asymetrical gameplay if playing against OKW or USF.
At least all factions should have some kind of forward retreat - or remove it from every faction.
(Ostheer Command Bunker upgrade?)
2. Running towards a MG with your blob - got pinned? Dont worry just retreat to the next forward retreat point and attack again!
Forward retreat points encourage blobbing and running into MG positions again and again. Running into a MG with all units should be punished with a full retreat in the base not to the next forward retreat point (especially USF blobs - saw that many times in 2v2 games)
Although the units are very vulnerable at the forward retreat point its advantages are too vast.
3. Soft retreat instead of retreating to forward retreat point.
Im fine with reinforcing at halftracks or at the medic HQ it is a strategical investment and ensures constant pressure on the enemy... halftracks are very vulnerable and you cant use them as a forward retreat point if you have some troubles at the frontline... you have to do a soft retreat with injured squads (risk of squad wipe) or they will retreat to base which costs some time.
What do you think about it? let me know
Cheers
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