okay so i just make an Scar file with.
"function IndestructibleBridge()
EGroup_SetInvulnerable(InvincibleBridge, true)
Scar_AddInit(IndestructibleBridge)" and then make sure the EGroup Name is accurate ?
Tric.
yeah i have messed around with alot of objects to see if it was possible, it would really open up for alot of nice maps if they made it possible. but would it be something that could be scripted you think ???
You need to create an EGroup with the bridges in question first before you use that code.
You can also make units pass under or above normal height... but you cannot get two units to pass both above and below an object simultaneously.