Do we have any data concerning performance fixes in this patch? Playing the game feels much smoother for me now, like the framrate has gone up, and when I leave the game after the game ends, I get to the statistics screen immediately. In the patch before I got a black screen that lastet up to several minutes.
Also, they did some design changes to the screen where you can veto maps.
+1 happened to me as well |
#signed
but to be fair the problem is not just with twitch support,
50% of the player base play custom games or even compstomps and could care less about who are the top players and what new strategies are out there.
if relic can add leaderbords on homepage ppl will be curious to find out who's who, redirecting them for twitch streamers should be easy work after.
ppl should also know that streams have friendly chat rooms where u can learn a lot in no time and ask whatever u want about the game, |
Signed!
Nice to see you used my suggested title
First Time i see you support anything Kappa
ps:ill be after u for life
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SCK3 PAUL VS JESLIN G1
Upload by request.
Thanks for the upload man. |
i played a similar guy earlier today,but mine grew calmer as the game dragged on
http://www.coh2.org/replay/35610/please-give-me-ur-feedback-i-could-really-use-it. |
Thanks a lot @CieZ for taking the time to watch the game and actually post this.
I really appreciate it
The thing is i was not expecting such usf build up, i got caught off guard, but i guess i see now the importance of the house.
i was pushed back completely early game and i lost focus,besides going mech usually means all tanks are call-ins so i was not expecting the stuart.
and now that uve mentioned it dat mortar was really weird indeed.
Anw thanks a lot for ur feedback, i appreciate it and will keep what u said in mind
Cheers |
Just Press the surrender Button vs Usf
well quentin i actually managed to win the game in the end haha |
any feedback is welcome, please try and be constructive,i am trying to get better at this game |
it's a very simple idea, i actually suggested to quinn on the official forums to add that a couple of times now.
i explained that it would work like group zeal for pe in coh1 (negative modifiers ofc)
the more squads u add the worse the effect gets.
but imo 2 squads is kinda harsh,i think it should start at 3 .
i really hope that idea gets through though. |
>okw has 1 heavy tank to build
>"unexpected KT"
wut
read carefully, he wrote expected. |