I think your build order become good and you are getting used to move your unit simultaneously.
So it's time to talk about the detail.
- Your first Pioneer squad can be used as a combat unit.It can be recommended to stay close to your first Grenadier squad."Close" means each unit can help each other when the first Riflemen(or Conscripts) comes.This feeling of distance should be also kept between your first Grenadier squad and your second Grenadier squad,and between your second Grenadier squad and your third Grenadier squad.
This is because basic unit of Allies is stronger than its counterpart of German.
(Even a Conscript squad is stronger than grenadiers because they can use "Ура" to control the distance.)
- Your decision of 222 Scout Car was good.Your opponent divided their units in two.So,moving around the map in light vehicle for hit & run is a good tactics.Furthermore,Your opponent couldn't deploy (or too late at least)Stuart because (s)he picked Lieutenant.If you used 222 more smoothly,you could win the game.You can focus more on light vehicles to use aggresive way.
- MG and Pak should be attached to your main force.Leaving it at the rear isn't a good idea.The ideal image is below.
- 222 and Pioneer (or wounded Grenadier):
Moving around the map to drive away enemy's detachment.Your weak infantry will just capture territory.
- Grenadier squad and MG and Pak(Your main force):
Attack enemy's significant territory and cut their resource.
This is effective only when your vehicle is stronger than emeny's anti-tank unit like AT guns and Tank destroyers or so.(If your opponent has stronger vehicle,only you can do is sticking your units together.)
- Sometimes shooting panzerfaust before retreating is effective to stop enemy's tanks.It wastes your ammunition,but if not,your retreating units may be chased and wiped out.
(This is why I recommended to stick units together when your opponent has stronger tanks.)
- 10.5cm artillery is a good idea especially when your opponent doesn't have off-map artillery in his/her doctrine.I think you will be better if you can put teller mines in case enemy's tanks assault your base.(You put it but it was too close to your base and quantity was not enough.)
- If you had enough manpower,you could have deployed many tanks(P4s and Stugs).Your opponent were good at cut your MP.Remember E8 attacked and killed your straying units.
I feel that i had a tough time dealing with flamerifle blob so i was bleeding so hard on mp .he kept moving his entire blob at the same time in
My mg's arc of fire and i surpressed and killed some models, i also killed 7 shermans that game and he won the game only because his flameblob was too much for me to deal with.
I shouldve gone for a second mg and a mortar
I also needed a bbrumbarr and a panther to kil