How do you suppose this munitions transfer comes in to play. Commander wise? What cp count? Not to early otherwise USF will steamrole any allied play, especially Ostheer that basically have no light vehicles apart from their glass cannon
it can be tech wise , same as with okw , maybe the captain gains such an ability instead of the speed production ability no one uses ,especially in the new patch where the m20 will no longer show up early and 222 will be there for the counter anw
players will need stuart to do what the m20 does now.
not to mention major cost was increased from 90 to 120 and by the time shermans hit the field they will be facing heavy axis armor.
i think 150 muni for 50 fuel is a fair trade.
maybe a long cooldown time or a determined number of times u can use the ability can help keep it under control .