The med truck massively exacerbates the S.HQ a lot of the time.
Mobile retreat points in my opinion are completely impossible to balance well as they're so incredibly map dependent, I'd love to see them removed (both USF and OKW). They'd need to add some form of on map reinforce for OKW though and I can't see them making that big a change.
As for the S.HQ, I personally hate the thing and think it detracts from the game but whether its counterable or not entirely depends on the faction/doctrine you have selected and the placement of the thing.
USF without a doctrine call in basically have AT guns for killing it and while they're effective when they can hit it, if its placed in a relatively defensive location that covers a VP but does not allow the AT gun to fire at it without moving into the flaks range you may as well give up on fighting it until you have a sherman/jackson. While not necessarily 'overpowered' per se, it is boring and stale when you then see the exact same S.hq placement every single time you play the map. |
Its a tough match up, USF early can be incredibly overpowering.
I haven't played a great deal of wehr against USF but I've played a great deal the other way round and here's what people do to give me problems:
- Play relatively defensively, keep your squads close to each other and only take fights where you have an advantage. (long range, green cover blah blah)
- Try skipping MG or getting it abit later, its so easy to get around as USF, you have to do incredibly well with it to get it to pay off. I'd argue another gren is a better investment, particularly when going into the mid game where you're going to need to take back large portions of the map.
- go for mortar if you feel you can protect it, its very very good.
- don't bother with Pak43, its rarely worth it in 1v1 and its way over the top for usf. Normal paks are brilliant anyway and they come early enough to help you against the quad if usf goes for it.
- Stug-e doctrine is hands down the best doc against USF in 1v1. Get the stug as soon as you can its honestly ridiculous. Also means you can get the tiger and avoid teching, most of your tech units are crap vs USF anyway and the cost of doing it is massively prohibitive. Only units worth having on your tech tree are nebel (you'll never be able to protect it though) and panther (but getting all the way through your tech tree to build one will cripple you)
You could try assault grens to try and bolster your early, in honesty i rarely struggle against them as USF (they wreck me as soviets sometimes though). Really inconsistent unit.
- avoid using munitions early and get lmgs on grens asap.
first post and its a wall of text. |