It's not overperforming vs Brits, that's for sure. Soviets also it's not a problem so long as you have t34-85, ISU or IS2 doc.
USF does have a problem with it as shermans can't pen it and it can move fast enough to stop them flanking, and can run away from a jackson knowing the jackson won't chase.
Wouldn't call that a problem with the panther, more of a problem with USF, but they're getting buffed soon.
...as an adaptive response to the way they are designed. Which is what the complaint is about. It's a fair argument, infiltration units should be able to surprise more then just "oh, I didn't quite see you there!"
It's like comparing the AI DPS of AT partisans vs normal partisans.
Not a fair comparison as one will be miles better than the other despite both being better at their intended roles. Storms aren't meant just for jumping out straight into a fight, partisans are.
As part of their wider doctrines they are meant to perform differently. The OP is picking the one part of storms' stats where they are worse than partisans and extrapolating to say they need a buff, ignoring the reasons behind their original differences.
You don't see the OP complaining about storms not coming with shreks because AT partisans have them, he just wants a better axis partisan equivalent. That's not what storms are for. It just smacks of the type of player who sees something allied he likes and throws his toys out of the pram to get it, but when allied players ask for a similar feature to axis goes on about "asymmetrical balance" as a reason against.
You can't straight up compare them like that. They are used completely differently, and fit into the doctrines very differently. They both pop out of buildings, but beyond that you shouldn't be using them the same. Storms sneak, decap and raid, then retreat to be refitted as useful infantry. Partisans ambush and are expended.
Storms also got buffed, and in a way that is meant to encourage their use as more than a quick shock.
You can't bitch about the AVRE without acknowledging that the Sturmtiger needs a good clobber with the nerf bat too. Ideally i'd like to see both of them reworked as super squadwiping machines aren't fun.
Sure is going to be fun taking out volk and pgren blobs with the thing though. Also looking forward to having tanks that can bounce, hit and move quickly, and AT that punches hard.
why would you want to nerf them more when they are already nerfed from the July 21 patch. so are you suggesting that relic make USF desirably unplayable?
-fixed issue where BigRedOne's humour scatter value was erroneously set too high, resulting in him missing the joke by a mile
The change in health and armor to bridges is going to make them meta as hell. More armor to a unit that's already made out of stone coupled with a HP buff? They're gonna be stomping like mad now; time to figure out how to include a bridge in my build order.
Coh2.org only. Occasionally visit official forums to have a chuckle at the balance section.
Topic "German tanks need a buff"
"I thinks all German tanks both heavy,light,and medium need a boost on their armor because i see those tank struggle to fight SU, US, and if any ones see the UK gameplay you will see that german tanks are cost more fuel but still not be able to take down enemy tanks easily like when a Panzer IV go against a T34/76 The Panzer IV cost 125 fuel when The T34/76 cost only 80 fuel but still the T34/76 can easily penetrated the Panzer IV armor so it The IS 2 and Tiger And T/70 and Panzer II .The German must have supreme tanks of the games, their tanks already cost a lot of fuel and fuel for the German is already hard to come by .Especially for the OKW faction"
How about a yes to merge and do vehicle damage. Not really a huge balance point but I find it weird they don't damage tanks as that was basically the whole point of them. In beta if a tank ran over a fire pit it would get a damaged engine, I still remember the disappointment of seeing that, then thinking I could do the same with Molotov's on a vehicle, only to waste my muni.
The fire pit engine crit thing was awful though. You'd build a fire to survive a blizzard only for your tank to seemingly go out of its way to run it over and damage itself in the process