Profile of LimaOscarMike
General Information
Email: znynfuraxb93(ykl)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Email: znynfuraxb93(ykl)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Signature
Post History of LimaOscarMike
Thread: USF Urban Assault -Feedback23 Mar 2019, 02:41 AM
how about command E8 from LimaOscarMike's company lel In: Lobby |
Thread: Pathfinders Spam Counter?1 Mar 2019, 08:45 AM
try fight in close range you'll outDPS them |
Thread: New Commander Submission - Discuss14 Jan 2019, 09:54 AM
Do Churchil Crocodile and KV8 use actually different models from regular Churchill and KV1, asset-wise? If no, does that mean it is theoretically possible to have M4 Sherman Zippo with regular Sherman model? there is sherman croc ready to use in all units mod In: Lobby |
Thread: New Commander Submission - SOVIETS11 Jan 2019, 19:02 PM
LimaOscarMike's Tactic Theme: let me make it up with some words later Unit and Ability Roster CP 0-4 : Warcry - Urah from conscript now provide weapon cooldown debuff (any debuff that dont encourage blobing)to the enemy within range. Could cost more than regular urah as you see fit. CP 2 : 2 AVT-40 upgrade for conscript or CP 3-5 : 4 men Guard Assault with 4 mosin by default and 2 upgradeable AVT-40 - models for the weapon is not really a problem since we can use SVT-40 for that but the weapon profiles itself I'm more worried about if we able to make a change on that part. the gun should be used burst fire behavoir with long cooldown at all range so they won't be trigger happy and turn it into another STG44. CP 2-3 : Anti-personal mine -combat engineer can lay tiny anti-personal mine for 7 munition CP 5-8 : Scorched earth policy - allow engineer to use Scorched earth policy CP 8-10 : Elite armor reserved - an ability to withdraw any vet 3 medium tank then return them back as Red Banner T-34/85 which should perform better than regular vet 3 T-34/85 in someway In: Lobby |
Thread: New Commander Submission - Discuss11 Jan 2019, 16:47 PM
is vCoH units from All units mods like pantherturm allow ? In: Lobby |
Thread: New Commander Submission - USA11 Jan 2019, 15:25 PM
LimaOscarMike's Company (perhaps with him as commander protraits PS. highly suggested) Theme: Once again LimaOscarMike found himself stuggle against German fortifacation during early game and lose his streak for that. Instead of L2P he asked Miragefla to bring him more toy to make him tougher like he was about to fight a jock at lockerroom. Therefore, Miragefla answer his called and gave him early Frontline package which give Rear Echelon riflegrenade to force German weapons team to reposition before he making a push and white phosphorus for officer to force enemy out of garrison also a Rear Echelon radiomen upgrade which provide coordinate barrage ability to give heavy pressure to enemy strong position. After that special units can be call in to help reinforce the frontline and Artillery creeping barrage to eliminate or force a large number of enemy teamweapon to reposition. Whether he manage to maintain his frontline and keep enemy off his resource or not CP will send in an armor reinforcement to provide some support to frontlinemen or help them regain territory. Unit and Ability Roster CP 0 : Mechanize group something from Mechanize Company or Medic Station CP 2 : Frontline package - Allow Rear Echelon to upgrade frontline package for 45 munitions give them 2 garands and an ability to fire 3-4 round of rifle granade at targetted location - Allow all US Officer to upgrade frontline package which replace their smoke riflenade with WP riflenade and allow the officer to reinforce his squad from any nearby squad (a bit like merge but instead you force targetted squad to reinforce the officer squad) - Allow Riflemen to upgrade 6th guy as M1 carbine Rear Echeleon (limit to 1 upgrade per player)which granted them an ability to use "coordinate barrage" which allow Mortar/Pack howie/Scott to fire and targetted location at higher rate of fire and further than regular barrage and maybe give them light camouflage to help them close to enemy MG to call in coordinated barrage CP 3-5 : Ranger/Cav Riflemen/British Commando -Call in Ranger/Cav Riflemen squad/British Commando CP 7-8 : Creeping Artillery barrage - similar to OKW walking stuka mechanic but instead with off map artillery round CP 10-12 : Armor Reinforcement Idea 1 : - call in an E8 command tank for 450 mp 180 fuel same performance or better than regular E8 but come with toggle ability similar to KT "spearhead" which reduce any enemy infantry accuratecy(or give them weaponcooldown debuff) that getting shot within E8 ark of fire while this ability is toggle and maybe provide a small surpression similar to ostwind surpression bulletine limit to 1 per player Idea 2 : Canadian Reinforcement 1 - call in a cherchill command tank which came in with permanant emergency warspeed and able to mark enemy vehicle at vet 1 or 2 limit to 1 per player. cost 580 mp 180 fuel Idea 3 : Canadian Reinforcement 2 - call in a firefly command tank which came in with "tracking vehicle" passive ability allow them to track the victim that they shot at through fog of war for a dulation and maybe buff their coxial MG accuratecy a bit to help them harm enemy infantry cost 500 mp 180 fuel limit to 1 per player. In: Lobby |
Thread: Rifles+ Pathfinders?2 Jan 2019, 07:34 AM
i think 2 riflemen probably a lot better than 1 pathfinder 1 riflemen in the early game because as axis against pathfinder early game they only need to close in to win against pathfinder and it probably causes USF player a lot of manpower and probably more due to the lack of healing methods. |
Thread: Rifles+ Pathfinders?1 Jan 2019, 07:47 AM
I'd suggest having at least two riflemen because you gonna need them to push against green cover and flanking MG |
Thread: Teaching Vonla 55+ okw streak manners22 Dec 2018, 20:30 PM
cmonBruh that was pure content edit. i mean my signature meme pic In: Replays |
Thread: my first success with new armor company14 Dec 2018, 13:50 PM
bulldozer = panic button somehow i feel like bulldozer shouldn't be able disembark otherwise its power would be handed to some faction who dont deserve this much anti infantry power while they have powerful AT option like SU that had Penal wall or Brit In: Replays |
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