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[DBP 1.4] Standfast+AVRE test

by LimaOscarMike 18th November 2017, 21:52 PM
Kholodny Ferma (4)
Kholodny Ferma
  • [00:00:05] LimaOscarMike: GL HF
  • [00:00:13] miragefla: gl hf
  • [00:39:39] LimaOscarMike: mirror match lel
  • [00:39:40] LimaOscarMike: GG WP
  • [00:39:44] miragefla: gg
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Patch: 3.0.0.21748
Duration: 00:39:45
18 Nov 2017, 21:52 PM
#1
avatar of LimaOscarMike

Posts: 440

i think the trick was not to use brace so you can use standfast ,although ISG smoke will hardcounter bofor
18 Nov 2017, 22:39 PM
#2
avatar of __deleted__

Posts: 4314 | Subs: 7

Remove Stand Fast and add engineer flamer. Nuff said :)
18 Nov 2017, 22:46 PM
#3
avatar of DonnieChan

Posts: 2272 | Subs: 1

i think the trick was not to use brace so you can use standfast


Oh look at all this awesome brit gameplay, so exciting and micro-intensive!
18 Nov 2017, 23:20 PM
#4
avatar of LimaOscarMike

Posts: 440

Oh look make sarcasm easier than helping community work
18 Nov 2017, 23:25 PM
#5
18 Nov 2017, 23:59 PM
#6
avatar of LimaOscarMike

Posts: 440

Remove Stand Fast and add engineer flamer. Nuff said :)


yeah i think flamer probably fit than standfast i mean it's reasonable to not having standfast if i lose emplacement due to micro i think i deserve it
19 Nov 2017, 14:39 PM
#7
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Sure; flamers are a strong ability. However we don't want to make this doctrine into another "shit, I have to have flamers" doctrine, in the same vain of "I gotta pick this one, cause it has a call-in" doctrine.

If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.
19 Nov 2017, 14:48 PM
#8
avatar of __deleted__

Posts: 4314 | Subs: 7

Sure; flamers are a strong ability. However we don't want to make this doctrine into another "shit, I have to have flamers" doctrine, in the same vain of "I gotta pick this one, cause it has a call-in" doctrine.

If you can think of a better solution that fits the doctrine design, we'll do our best to implement it.


Some ideas:

  • Engineer demolition team - passive, engieers can now plant demolition charges
  • Churchill Crocodile - for the feeling of VCoh Doctrine
  • Hull down. Tanks can now hull themselves down, similar to OST hull down nuff said
  • Tank Artillery Commander - Similar to OKW ability. A tank commander that can call in a single AI strafe for 60 munnition
  • Radio Interception - similar to OKW ability
  • Overrepair - vcoh ability
  • Lend Lease Tank Battalion - 300 Fuel 800 Manpower - sends 2 American Shermans and 1 Jackson
  • Boys AT Rifles - from Weapons Regiment
  • Something Random from Ardeness Assault that fits commander theme ...
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