Profile of LimaOscarMike
General Information
Email: znynfuraxb93(qlw)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Email: znynfuraxb93(qlw)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Signature
Post History of LimaOscarMike
Thread: The Churchill could do with a buff.16 Jan 2017, 11:05 AM
churchill already have high HP but there is something wrong inside this kind of unit such as this churchill and kv1 they pretend that they didn't use a same gun as T-34 for KV-1 or cromwell for churchill these unit missed a lot of shot like they pretend it to. just replace their gun stats with their own medium tank would be great so they can become infantry support tank buff it other than that will create an issue with these kind of unit. it fine if they didn't good again tank but they actually need to be infantry support tank In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.4 Update14 Jan 2017, 00:59 AM
Oh that pretty clear tho.i've just though it actually help from the way i see shock troop have a hard time getting close since many unit get medium high DPS weapons In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.5 Update13 Jan 2017, 19:44 PM
Interesting idea about the molotov-flame. Might work, will definitely test it out. sound gud i like tech style In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update13 Jan 2017, 16:29 PM
hey smith this is somekind some feedback thread right ? can i post some idea here ? what do you think on Asgren Passive sprint from commando ? does it ok or it will break the balanced because how fast it come and how less it cost ? In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update12 Jan 2017, 17:48 PM
Tada !! you already got an answer In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update12 Jan 2017, 10:29 AM
Stuart being able to flank a medium tank alone is a no no to me because as far as i can see Stuart serve as tank support role pretty damn well. There is a situation where stuart become a problame to opponent armor such as like you said they've had chasing you and then you stunt them right ? they still chasing because only their main gun is disable and then your tank show up behide his tail ,then that a part where he making a mistake keep stuart alive till he get some armor partner. If yours situation were bad like they have been able to get a tank early while you not you might dont want to send stuart near any armor but disrupt unit who try to decap your point. treat em like other light tank that will be fine Stuart used to take down a tank alone with one AT gun or more when it had ability to stunt an armor. i think it wrong to have somkind of this ability in this game i myself didn't even play axis much but there what i think ,so you think it good ? and remember i feel fine becuase stug ability got nerf too In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update10 Jan 2017, 21:37 PM
Here is the proof that Penals are now tooo strong: yeah i think penal rifle need to adjust little bit too maybe not good at long range same as rifleman. their 6 men will explain why they cost 300mp perfectly rifleman have some issue with weapon rack maybe that why their rifle barely stand in late game cause they have fire power to pick for and once they picked it might cause a problem if they were as good as penal ,so that why penal should have same m1 stats maybe higher a bit i dont know if my idea was right but the team can find it out no problem i guess or maybe they already explain it why penal damage like this should remain on In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update10 Jan 2017, 10:53 AM
yup perharp you right mate In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update10 Jan 2017, 08:24 AM
IF it is possible to spam penals with t1 and now i can deal with infantery and armor...why in the hell should i build t2/t3? AT Penal does almost no no damage to infantry the opponent will just focus on Anti infantry penal first till he get wiping machine such as bumbar while he still have AT option that doesn't bleed him much like penal spam that only keep enemy tank from yolo behide your line In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update9 Jan 2017, 22:19 PM
My replay there show some penal AT perfomance as far as i can see penal actually feel like Pgren for me but less AI (almost dont have any AI power) so they both good and suffer for same thing AT Penal can't just blobing around without Anti infantry support and i like it but mean while capable of keeping enemy armor at bay. as far as i can tell is if anyone go only AT Penal blob they will not bleed any man power but themself . There is a match which i didn't save the replay i've won early to mid game. the opponent seem to lose infantry fight to me but once i've lose my con and there is only 3 AT penal i can't even fight double flame engineer with 1 Pgren and make me bleed so much for having too much AT unit while only have 2 con . and eiter go cap the other side or try to take back head on i always lose my manpower while the opponent seem fine that mean Penal serve same role as Pgren not even close to riflemen zook spam which give riflemen vet so fast while they still have AI power to fight. i think it actually great now , people said that penal have make con bad but i can tell that penal AT snare not as good as con one ,so con+penal still great way to go scout car. i've knew that balance team try to fix many unit but scout car that actually act like scout car will be one of their list make me feelgood. scout car gain vet from near by unit now they actually can build anytime eiter mid or late game to do their job in my replay i didn't use it much for scouting but you will see i build a second after i've lose the first one and actually dont need to run with flamethrower to gain ability to do it job like before. this is a great change Sniper. well i've always terrible at sniper and mostly didn't build one ,but after last game i have lose cuase i have no Anti infantry unit but pena.l i've try use sniper to provide more anti infantry and found that it still good after i've heard they got camo nerf. but keep in mind it might becuase the opponent didn't try to get rid of it or my penal prevent that from happen . i have no idea only good player can see and im not finally i've felt like Tier 1 had it own play on early mid and late game i dont know if it similar to brit bofor guading Light tank for rushing in or AEC to chase down light tank oh and one thing 6 man AT mostly survive from wipe by squad space make me feelsbad man for Pgren sometime In: COH2 Gameplay |
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Latest replays uploaded by LimaOscarMike
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VSKittysPET MeowKay r.e.d.d.e.v.i.l Diss ShionjiYuukohans_sundin bjornagain1963 Gandalf LimaOscarMikeDefensive Tacticsby: LimaOscarMike map: Essen Steelworks1-624
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get fuel harrasing lack of infantry.....and winby: LimaOscarMike map: Kholodny Ferma Winter1-705
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