what if stuka plane cause a shadow on the ground ?
oh i forget that they pretending that a plane were there
Profile of LimaOscarMike
General Information
Email: znynfuraxb93(bfs)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Email: znynfuraxb93(bfs)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Signature
Post History of LimaOscarMike
Thread: Stuka dive bomb5 Feb 2017, 10:51 AM
In: COH2 Balance |
Thread: What thing that they patched out do you miss the most?4 Feb 2017, 08:14 AM
and burning entire fortress Kappa Damn i've miss cold tech so much first unit won't be allow to build fire place during strom then they can yet still have a problem with heavy snow atleast they should have ignore heavy snow for retreating unit remember when player can get the advantage during strom ? it high risk high reward you rush during strom it better be victory for you or you will be punish from eiter your enemy chasing you with very worm unit or you die to a cold and for the defending guy get to choose between fight with time bomb unit or retreat without dying in a snow it didn't wasted any time at all you can cap during strom and remember that you now can build fireplace anytime it force the opponent to react through the strom get in cover prevent unit for dying from cold and also can stand near tank to get cover anytime In: Lobby |
Thread: The Problem with CoH2’s RNG: Consistency3 Feb 2017, 11:43 AM
did anyone ever wonder that back then in Vcoh unit die pretty quick in a second but didn't felt hurt that much ,yet still can come back but in COH2 somehow lose only 1-2 model per squad to arty barage can cause a major problem while in Vcoh we usaully lose entire squad there is a AA unit somekind like ostwind which kill almost 1 model per brust but we all feel ok with that right ? even i my self only played allied back then and never win any match for one does vet system have something to do with this ? or upkeep cost thing ? In: COH2 Gameplay |
Thread: What thing that they patched out do you miss the most?3 Feb 2017, 02:44 AM
Cold Tech In: Lobby |
Thread: [Replay review] Infantry fights1 Feb 2017, 12:28 PM
Thanks. you know.... usually if i lose vet unit in late game i've never win without armor or indirect fire as USF but brit do so it make me wonder if any other unit non vet unit can fight toe to toe vet unit like Tommy one Paratrooper Panzerfusiler those unit lose to vet unit as main infantry but their weapon actually can kill a vet unit model then they get vet so fast but somehow mainline infantry as IS can fight in long range again those vet unit no problem |
Thread: WBP 1.728 Jan 2017, 12:11 PM
AEC always been shadow for Valentine now i can bring in Valentine for Anti intantry tools xD In: Lobby |
Thread: [Replay review] Infantry fights27 Jan 2017, 20:19 PM
got some to ask aswell. and...what if i've got no muni in mid or late for BAR which range should i fight ? |
Thread: i love beat noob chiness (2)26 Jan 2017, 08:43 AM
Try this one "-HOI-PauL.a.D" xD In: Replays |
Thread: 4 Valentine25 Jan 2017, 21:02 PM
i've already test it in WBP 1.6 and find out that it's barrel still the same as old AEC ,so let try use it in automatch shall we ? result seem good unless those lack of micro management from me xD but 1 valentine cost 80 fuel and 12 pop cap to prevent player from spam it. at some point i've felt like getting punished from doing it in late game you will see the opponent try to do same strat by building puma again valentine but by that time comwell already came out so lucky for me In: Replays |
Thread: Unstopable T-34 8519 Jan 2017, 23:13 PM
can't believe how he can manage to survive till this In: Replays |
590338590180589998589960589611588879588760588452588392587223
Latest replays uploaded by LimaOscarMike
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