Ok. First off, again thanks for sharing.
Bit of a shocker that one. I thought your opponent sort of folded like a cardboard box there. He surrendered way too early.
I want to preface my review with a focus on mindset going into the game. All your chat, it was indicative to me as worry and fretting. It is paramount to stay within the present and focus in game. Leave the discussion for forums or afterwards. Getting into your own head will lead to mistakes, fortunately they were minor in this case: a mistake in your capping order and an idle squad.
Before I get into this in earnest, a quick note on your early game Pio harassment. I thought you were too cautious with it, again, maybe that’s revisionist judging by the way your were chatting; but either way, I find the Pio is best utilized full out as a harasser or as vision for your army. This is especially the case now with support weapons where they excel engaging at the longest range, generally where you want to be keeping most Wehrmacht units at anyway, and giving you a precious second to turn and face.
Moving on, I thought you had a superb first engagement, you did a fantastic job getting your troops to cover and focus firing the first rifle squad. Exactly what you want to be doing when I speak about concentrating forces. Perhaps you may’ve retreated early, again, possibly out of the tentative approach you took in the early game, but either way it was not a big deal.
However, this situation could have potentially been avoided all together if you fully utilized the equity of your MG. It seemed like it was an afterthought during this game, sitting in the church for nearly 8 minutes, and as your cutoff was swarmed, and your main attacking section was outflanked, your MG was nowhere to be found, bear this in mind as I will be returning to discuss this in further detail later, because we need to discuss the cutoff: by this time you had 2 sectors producing income, your opponents fuel value tripled yours, which considering the expenses incurred by the Wehrmacht, this ignorance for your economy is simply unsustainable. It's paramount to defend your fuel/cutoff at nearly all cost, and will come down to the positioning of your troops, especially your support weapons, which will be a theme throughout this review.
I did really love love how you responded to his pressure with your own cutoff maneuver however; how you instantly struck back, cutting him off, especially from Kholodny East, which is particularly difficult. I thought you showed great intuition, poise and a feel for the game knowing that he was very weak on that side and you took the great opportunity to strike, and nearly capitalized on it, nearly. Again, your MG was neither supporting the main advance, nor was it covering the flank, you need to be concentrating with a plan and trying to anticipate how your opponent is going to react, which he did by swinging north and mercilessly routing your troops. This maneuver if executed with more gusto and vigor may’ve been the end of you, you reacted… adequately, personally pushing your offensive further south would have linked up with your MG and forced him to run around the map, as well as keeping your map presence and pressure on. Your other option, which you opted for was to fall back, given this, you really should have taken the time to at least run your units to the center and take a safer route back to base, I'm surprised you barely took any damage during the retreat. Again we spoke about the frustrations caused by little mistakes, this is one of them, and like most little mistakes, could be avoided by having and executing a plan.
This lack of plan I think was also evident in your build order, your rifle nade usage really set you back on LMG’s, healing and as the Stuart rolled out, fausts. Once again, if your opponent was more aggressive with it, especially noting your use of munitions, he could of really rolled over you right then and there possibly even pushed your base. You were left reacting to the Stuart which when dealing with all light vehicles can be very costly as Wehr, by 7 minutes considering your opponents map control you need to recognize their proximity to acquiring vehicles and be ready with a Pak trap (again, this relates back to your use of the MG and planning) having to build the structure and the gun took valuable time, again, be very thankful your opponent did not press his assault home.
By this point this is sort of emblematic of your opponents play, he really took his foot off the gas pedal, stopped concentrating his forces and, frankly just sort of gave up, you got very lucky by taking down his Stuart, (once more we find your support teams out of position) and for some reason he did not press home his attack, the three rifle squads were more than poised to rush past your out of place MG.
So in closing, I see in a lot of replays a sort of lack of overall strategy leading to a very unclear or muddy tactical plan, “what are my units supposed to be doing right now? What can I expect from my opponent and am I prepared for that?” by asking yourself those questions it will be a lot easier to micro and execute your tactics, you’ll easily start to build that knowledge through experience and you’ll start to gain some anticipation of unit timing, when and where they’re going to appear and you’ll be ready for them. Being really active with your weapon teams, moving them around, supporting your grens you’ll start to see a lot more success, but again you have to be cognisant and aware throughout the game.
Thank you once more for sharing and I hope you and anyone else perusing this thread finds this feedback helpful.