
Profile of turbotortoise
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Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
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Canada
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United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
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Post History of turbotortoise
Thread: Double T34/85s and PrettyEasy Eight3 May 2015, 19:52 PM
the kt moves like my gran. it's circle strafe bait. :\ In: COH2 Gameplay |
Thread: How to deal with the New Ostheer 1v13 May 2015, 19:45 PM
Yeah, I've been playing wehr neigh on exclusively after the patch dropped. teller mines and even mobile defense, and the stalwart mech assault, gave me a lot of room to defeat Lt. builds. Like every good counter puncher/defensive faction they excel when pouncing on mistakes, so going nuts with the m20 can get you in trouble. Which isn't to say it doesn't have use. Those mines can win games. Personally I think the Cpt. might give a little more power against the wehr, pack howitzers and flanking stuarts nullify support weapons, and the 57 makes the stug e think twice. however; if you can avoid tellers and you don't see mech assault, the M15 used cleverly will let you cruise to victory. great strategic overview post from commash too. from there it's just a matter of applying tactics, base of fire and flanks. |
Thread: Commander Tiers3 May 2015, 17:14 PM
would you take jaeger armour over fortified armour? i love how mobile defence is in T3, but there's a really well written boosterish guide on it. STRATEGIST SHOTS FIRED!! ![]() In: Guides |
Thread: turbo[nodoc] v para's3 May 2015, 17:01 PM
On small maps it´s better to place the med-hq inside your base imo. thanks for your input. i appreciate the tactical discussion! ![]() i didn't really see the timing of my battlegruppe being an issue. i wanted to build it after my third volks. what would the benefit of a quicker one be? also, every time i tried harassing that flank i ran into a vastly superior force. i wasn't aware of the volume of infantry required against the USF, discussed http://www.coh2.org/topic/34204/the-usf-choke-hold/page/1#post_id325811 In: Replays |
Thread: The USF Choke hold3 May 2015, 16:51 PM
i was just thinking too. i usually avoid spec ops, i could utilize the CPV to bridge a gap into KT, or give me that mobile edge.
I wasn't aware beating the USF by volume was possible. I'm pretty sure I was floating fairly bad around 11 minutes as well, and opted for an extra pupchen to deal with a sherman which never materialized.
ok, yeah. i used to play each faction like i would OKW on crossing in the woods, hammer that cut off, w/kubel, i definitely got away from doing that as much against the soviets, and thusly have been a little spooked about trying it against the USF, maybe I oughta get back to that, although south side Langres woulda been a pain. In: OKW Strategies |
Thread: The USF Choke hold3 May 2015, 16:40 PM
you should try jagdpanzer and then shooting through the hedges with Attack ground on the Scott's? mmm! thank you cookies. i can never determine when it would be best to get a JP4 over a Panther, and always seem to make the wrong choice. xD my build against the soviets looks something like: 3 volks, battlegruppe volks + leig schwerer luchs, this doesn't realllly work as well against the USF however, with their light vehicle timing. would it be a good idea to try mechreg against them? instead of the schwerer, going battlegruppe and then JP4? and yeah, those pathfinders? maybe i was overlooking something, but damn if okw don't have a sort of sniper counter. a vetted luchs, can at least skulk around, but i find the okw don't like it when you cloak on them.... although, i'm shaking my head if the counter to this would have been JP4, IRHT... In: OKW Strategies |
Thread: How did the Call In game evolve?3 May 2015, 16:29 PM
ahhhh... i wasn't aware the changes to tech were so comprehensive during the march deployment. i stopped playing before then, and returned that summer xD probably for a variety of reasons. |
Thread: Soviet : The Hell fire tact3 May 2015, 12:14 PM
Thank you for your contribution; but excuse me if I feel that as the author of this strategy, the onus is on you first and foremost to demonstrate how it's done with a replay pack before we start dipping our toes into, on paper, if i may speculate, this dubious strategy. |
Thread: How did the Call In game evolve?3 May 2015, 12:10 PM
Question I was thinking about watching Redwings' P4's not even scratch the paint on an IS2. I was wondering, when did the emphasis on soviet armor call-in's over tech begin? The commanders available are stock, yet in the past, soviets relied on KV8's with death fuel, and occasionally 2 T34's, one to ram, and one to circle became the favourite counter to the P4, and when that was toned down, SU85's took center stage, once Panthers were neutered, then that didn't really work, once people switched to the ferdinand, so the ISU came around, then the Tiger ace decided to show up and made us all shit our pants, and unless I missed some steps in between, we're at where we are now with the IS2, and especially 4 34/85's seem to be a go to, especially now that guards are seeing more time on the battlefield. So what happened? Did we just wise up to their efficiency? Or are there tertiary factors i'm not considering? What d'ya think? I also appeal for a slight degree of civility, as I realize this can be a charged topic. |
Thread: Stormtroopers3 May 2015, 11:57 AM
https://youtu.be/xFkQ4zZbxug?t=18s they left a message for you. In: COH2 Gameplay |
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