Anyway, looking at my book here on all things WW2,
May I have the citation?
I'm always looking to expand my library.
Thread: Royal Artillery Regiment1 Mar 2017, 10:57 AM
May I have the citation? I'm always looking to expand my library. In: COH2 Gameplay |
Thread: Have Relic abandoned the game?1 Mar 2017, 10:28 AM
The bias is strong with this one. But don't worry 'cos it's objectively wrong. In: Lobby |
Thread: Hi all1 Mar 2017, 10:12 AM
Welcome! In: New Members |
Thread: [1v1] Struggling as Soviets1 Mar 2017, 10:09 AM
Moved to Red Army Strategies at Turbo's request Thanks Maj, you're the best.
I have no say in the moderation, if you have a problem, PM one of our tireless mods, they do a thankless job keeping this community somewhat productive, so please be considerate. Also I did consider what you said. I wasn't saying that your feedback was poor, I was however being critical of how you presented it and your argument structure. Surely you can understand the dangers of saying "do X and you'll win." CoH as in life is a little more complicated and nuanced than that, and if we want to avoid the nihilism that AAA suggests plagues us-- it is my suggestion that we look a bit deeper, be more mindful, and come up with real solutions to problems we can solve with the skills and tools we have. x
Hiyah Sturm, I hardly get a chance to speak with you in any threads, so allow me to take the opportunity to say how much I appreciate your feedback and participation around this place. I do however want to discuss midgame army composition, because it's something that plagues me in a lot of my games, not just in this one instance. It is becoming more clear to me that I did not have enough units on the field to both harry my opponents resources as well as maintain a defensive front on my own resources. Your argument of "more because more" is simplistic on its face, the only clarification I request is the pragmatics of it, because I'm struggling to believe that maintaining 4 front line squads, 2 elite infantry squads and a smattering of support teams is sustainable. If I may ask a favour, it's a quite an imposition, so I apologize and understand if you deny my request, but could you point to a replay where this is the case? I would love to see it in action, and don't have the time/motivation myself to try it at the moment. ---Had you known of the coming StuG Es I believe this is where you would've turned the match. Preping for the StuG Es with another SU-76 or side tech for zis guns.---- This is the part that confuses me. I feel although I was partially caught off by them, (I still had the Su76 and a ZiS almost immediately which wasn't enough) I feel I made the best decision with the resources I had at the time. Losing both naturally doesn't help, but I was also at risk of losing my headquarters if I didn't fight at all. So I guess what I'm trying to say is. I feel given the mistakes up to the point, I made the best decision, therefore we have to examine what I did wrong prior. Can that be attributed to: Floating resources earlier to that point which led to: -losing a cut off multiple times -lacking offensive pressure which thereby limited my tech and my ability to deal with StuG's and a Tiger? if that is the case, how many units is enough, and at what time do I need these units? After all manpower income isn't tied to territory anymore. I can't quite remember when my float got out of hand, perhaps a few minutes after the 'script squad? And therefore, was this (and I presume a cut off) actually the crucial point in this game, was the game for all intents and purposes actually over already and the StuG's / my counterattack before hand just a coup de grâce and delaying the inevitable? |
Thread: "Add Livestream" don't working28 Feb 2017, 02:07 AM
I was fiddling around with it last month. I entered the entire twitch url and that seemed to work. O.o In: Site Feedback |
Thread: [1v1] Struggling as Soviets28 Feb 2017, 01:38 AM
imo It won't stop us from trying. If we want to improve or change things, we have to make a mindful effort. Perhaps our opines regarding the state of competition/life would be better suited in the scrapyard. Turbo is this feedback enaught for you ? Can I close this one ? Sorry Hector. I'd like to open this up a bit more in depth, perhaps moving it to the Strategy section is warranted, if we can do that. ps: PM inbound In this current balance state, SOVIET is very easy to win with. Taken under advisement, particularly the use of Partisans. If you had the watched the game however; you would have found that T3 or at least my use of it was inadequate. I would just respond that speaking in generalities as you are is often dangerous and unproductive. valuable feedback Allow me to respond quickly in no particular order, my insta-pick of commander was based on a myth that picking early allowed CP's to accrue quicker, and the strategy in the first place was for the Guards PTRS to supplement T1's lack of AT. Otherwise I usually take your advice under advisement and hold off until I'm sure a certain unit/ability will help me. With that said, perhaps an IS2 bails me out as well. I had intended for the 'script squad to act as insurance in the case of a FlameHT or teching ATNades if I ever had a fuel surplus. Perhaps instead I will consider forgoing it and utilize Guards, or as you say, double down in the early game and apply stronger pressure. Maybe in conjunction with an 120mm I could have controlled or contested the center VP better, and that would have made the late game transition simpler, not having to fight as hard for my cutoff. I'm curious though about your advice of an additional squad. I was maintaining 4 able combat sections, two support weapons and an ATG, any more and I was worried that bleed was going to hinder my ability to tech. Granted in this game I never reached that nadir because I lost my cutoff. I guess it's a bit of a self-fulfilling prophecy, make your army more efficient by adding troops, sustain less losses, ergo bleed isn't an issue, but having the resources availible was my concern. I'll consider getting an extra squad in the future, applying more pressure and see how it goes. Thank you for the tip regarding matching my CP count with his to predict call in units. I hadn't even considered doing that before. In truth my choice of Su76 was a panic after realizing I had gifted my opponent around ~9 minutes of uninterrupted fuel income. I was concerned about a PiV appearing and did not want to be caught out, when it didn't materialize and instead three StuG E's arrived, the T70 was the real mistake. I had again forgot entirely about StuG E's, I actually thought I may have had a small window to try and rout/wipe some harassing squads with a roaming T70. I also agree partially with your criticism of my munitions use. Each of the abilities you mentioned provide a lot of equity but a myriad of problems arouse. First, I had found I exhausted most of my meager income from flamethrowers, grenades and DP28's, secondly with the possible exception of the fuel/hedgerows I didn't see many opportunities where I wasn't spread out to actually plant any mines/demos, which speaks to an issue I'll bring up later, but thirdly I also did not have the attention for them. They slipped my mind and that's a failing of my cognition. Things like the Vet1 flare would have really helped but I was already playing to my APM/thought limits, I couldn't also use the abilities, that will be something I will obviously really have to work on if I want to crack >150. I'll especially take into advisement the observation that both Pio squads had Flamers, that's something I did not even consider, and good advice when looking to exploit opponents oversights/weakness ps. did they change TWP from the first shell firing being an 100% pen/stun/turret disable to targeted ability, I seem to recall hitting the hotkey many times, but also moving off/doing something else thinking it was fire and forget. If it didn't pop, that's on me. Your final points, 4+8 are really what I want to talk about though. Regarding my cutoff, choosing to attack the flanks instead of going for my cutoff was a conscious tactical decision given my strategic situation. I was hesitant to go after it simply because I thought, and I think rightfully so, that sending troops up the middle was not achieving anything, only sending them to their doom against multiple StuG E's. Your advice is to advance, but I really didn't see how to do so effectively in that moment, and upon reflection it still alludes me. So my question is: did a poor strategy hinder my tactical options. Ie did midgame float cost me this game? I covered earlier, I'm cautious about spending too much manpower due to bleed, but I'll take it under consideration 'cos if it helps me stay on the field, perhaps that really helps me out giving me the resources to transition properly. Regardless I'm a little confused. I don't know if strategic mistakes had led me up to that point where I couldn't win, IE misspending fuel and not having enough field presence to maintain fuel so I couldn't get a T34/85, if that's the case I can accept that and suggest we focus on where I went wrong in the midgame, but I honestly feel it was pretty even up to that point, after all your first point was that I had a solid army compisition. So I'm confused, did I misuse my army was it a failure in tactics? If so, how; OR was my overall strategy flawed hamstringing my army? In: Replay Reviews |
Thread: [1v1] PaK Wall + Stug E27 Feb 2017, 07:52 AM
Will take a look at this. Thoughts posted shortly. ta, appreciate it. If I may ask, could you post the feedback to the thread I posted in the replay review section?It makes it a little easier to have a discussion. In: Replays |
Thread: [1v1] Struggling as Soviets27 Feb 2017, 07:43 AM
Hello, Trying to get back into the game after a six month hiatus and I'm really struggling playing as the Soviets. This is my third loss in a row and everything felt out of wack, an early micro mistake with my Scout Car, I didn't know where to fight/I was out maneuvered on the flanks, my build order left me with the wrong counters, and then once I felt I got a handle on the game I find myself facing 3 Stug-E's and a ridiculous PaK wall which rolled over my army with an A-Move and I'm left feeling very frustrated. I've tried Maxim openings prior to this, this was my first attempt in a while at T1 and I feel the Strafniki matched well against Assault Grenadiers, so I don't necessarily feel that was where I lost. The only thing left to try is the ol' 4 Script into Medics. Regardless, I would be grateful for some advice on what a "standard" Soviet army composition looks like these days, since I think a large part of my struggles is getting bogged down around 7-9 minutes when I've either just got a T70 or Su76 out, and I'm really struggling moving into the late game, one T34/85 and this thread doesn't exist. I also recognize Kholdny East is also a very difficult fight, so some advice with veto's would also be really appreciated. Thanks, x In: Replay Reviews |
Thread: [1v1] PaK Wall + Stug E27 Feb 2017, 07:30 AM
Disappointing, really tough loss to take. Felt like my opponent A-Moved a StugE and PaK wall catching me unaware enough to troll out a win. In: Replays |
Thread: Tournament Statistics: Allied Meta26 Feb 2017, 12:30 PM
Still among my favourite series posted on the site. In: News |
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