I'm having a problem with my ice. And to be more specific, the water underneath the ice. When the ice breaks, the water looks all messed up. I included a screenshot of my terrain settings, and one of the ingame issue.
Is there anybody out there who knows where I screwed up?
I spent a great deal of time making a map, and got the blizzard to work by overwriting everything in the SCAR file with the following before exporting the package:
Now I know absolutely nothing about SCAR coding, and everything I found thus far is extremely confusing, not coherent, in bad english, or incomplete. I went and tried to have lights turned on, so I did what one of the posts told me to do, and created entity groups for the lights. Now I have 5 entity groups. I tried adding the following to the SCAR file:
function OnInit()
EGroup_SetAnimatorState(eg_lamps, "Light_State", "On")
end
Scar_AddInit(OnInit)
But I have no idea where to keep repeating this, modify that single line of code to have all 5 entity groups, wheter I have to have "end" 6x in my document, or function OnInit... I'm absolutely clueless and discouraged. Can somebody please clarify what my SCAR file should look like and why?