Let's get back on track:
Coh2's base building system is extremely similar to that of Coh1. The main difference is that it's more realistic and less exploitable, which results in, what I'd consider, an overall improvement.
Let me fix that for you:
Let's get back on track:
Coh2's base building system is extremely similar to that of Coh1. The main difference is that it's more realistic and less exploitable, which results in, what I'd consider, A FUCKING DISGRACE.
I'm going to define an RTS for you: you build up X type of economy with Y system, you make buildings and tech, you build up an army THAT COMES OUT OF THE BUILDINGS and you kill the enemy. Any thing without such feature can't even be considered an RTS, just another crappy game that will be forgotten quickly(see DOW2).
When I found out about this in the Alpha it was a heart-breaking moment. Even more than the poor design(AKA I GET A PANTHER IN 5MIN NPNP) and the worst optimization possible.
EDIT: REALISM HERP DERP REALISM ERMAHGERD REALISM LELELELE WE DONT CARE ABOUT GAMEPLAY XDXDXD REALISM XDXDXD