i see every high level OPW player always instapick this without fail and it wins them the game without any effort.
every single ability is way too overpowered and breaks 1v1 balance.
the 0cp extra salvage is way too unbalanced early game, you can get 5 min luchs with this thing, if you skip luchs you can get a panzer 4 before 10 minute mark with fuel conversion. how is this ok? who thought that was balanced.
2cp jaegers, theyre way too strong because they spawn with the g43 upgrade making them sniping monsters, at least make the g43 an upgrade, there is no soviet equivalent this early in the game, even shock troops can be kited. spawning in any ambient building unneeded as well, it just adds more frustration.
now the real killer is that dumb 3cp nades, 10 muni for what effectively is the ultimate anti stationary/building killer, there is nothing in the soviet arsenal that even comes close to this kind of power/cost tradeoff, the nades will 1 shot or 2 shot any building and stationary team. its incredible hard to stop them from doing it with 1 mg since obviously theyll be blobbed up and one volk doing a flank is plenty enough to take the building/team down.
there is absolutely 0 reason to use the normal nade over this, unless you already used it up.
then the 8cp ostwind that doesnt require any teching, just lol.
the barrage needs to be more expensive because you can just convert for muni and spam it all day.
1. They pick it because it and luftwaffe/fortifications are the only OKW commanders worth having.
2. IIRC The better salvage does NOT increase fuel from salvage only munitions (15 instead of 10, but I don't own the commander). Also, even with fuel conversion it is impossible to get a 10 minute PIV. That requires 215 fuel, and if the OKW player hold the entire map and does fuel conversion they will get around 30 fuel a minute. AKA have enough fuel after 7 minutes, but thats if you hold the entire map from 0:00 and make T3 your first upgrade.
3. Jaegars are good. But if they go Scavenge then they have no useful suppression platform, build maxims.
4. I agree, those grenades are stupid, especially since they do more damage than normal grenades. People complain that OKW has no way to clear buildings, but no other faction can clear buildings like that.
5. The Ostwind is what really makes this commander. Having it gives you a nice AI tank that scales amazingly and can fight off every light vehicle. It also gives the commander the strength in that it needs to tech only to battlegroup and get a JPIV. The commander will provide everything else through the Ostwind and JLI.
6. The barrage is good, but it is no better than any other artillery off map. If you think it is spammable what do you think of the soviet incendiary one?
So yea, it is the best commander that OKW has to offer. But it is hardly game breaking. The quad mount and SU-76 is still very effective. And the JPIV can't really fight off heavier soviet tanks. The ISU is absolutely deadly to this commander as they have no real counterplay (no snares with this commander and if you protect your flanks then nothing can get behind it.)