First of all,reveal and show me your playercard.
OKW rarely do,OH has signs with a skull on it to remind you to no walk into.
Riflenades can be avoided by playing well.
The cases you are mentioning are just because of bad decision making and/or lack of skill.
To sum up,all of your arguements are redundant.
I dont blob and its still sometimes an issue for me.
I'd rather dont have that ability and instead get a bigger radius.
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Yea me too.
I dont blob at all,just to let you know .I am not sure how familiar you are with the game but i am not talking about vanilla units(vet 0),i mean vetted squads who are capping during the heat of battle and then get blown up.
Sir,would you call that outplayed ?
Btw another issue is okws sweepers only have 5 range,which means if you sweep an area you may overlook one.Its like you are a farmer seeding his plants and have to go over every inch of land just to be sure to not a have sneaky mine or demo in your territory.
Exactly ALex. |
I basically dont mind demos,its just when you encounter people who ONLY spam demos and mines.
Demos have their right to be here but they are "too" cheap for their performance.As previously said,some SOV doctrines and BOs require some to no munitions at all to fight effectively. |
You dont have to build 4 grens (but prefered against heavy t0 conspam)
Try out going gren,mg,gren,gren or gren,gren,mg,gren,mortar.
Of course the build orders are map and foe dependent.
Mechanzied is in general a good idea,just Assaultgrens wont make it on such a rather open and snowy map.Use them in urban maps or places with a lot of corners and sight blockers.Additionally assgrens shouldnt basically be your first squad,you will mainly bleed mp and as a capping unit i'd rather go for 2nd pio.
As soon as possible t2 pgreng or pak or scout car then whatever you feel is right to go for.
Hope that i could help you. |
In some cases NDA can be useful but such a stupid and aggessiv behaviour against community members who try to support the game and its community cant be accepted imo.Also,without the alpha testers they would literally mess it up again.
We are not talking about a new game,just about a dlc which will be bought to 90 % from the already existing player population.What do they really want to hide or what are they afraid of ? too much advertisement ?
As always, i dont get their acting,must be something scientific.
"The customer is king" maybe they havent heard about it yet ? |
I cant really agree with you on these points.
Ground attack is nice for sure,but cant really be used during battles due to the already high micro intensive doctrine.
Wouldnt say 9/10,they are all very situational and of course you cant play with most of them as you usually do.Some of them are bs though.
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And that reload speed... 11.3s, and veterancy does not increase it
And let's not forget about glorious secure mode. Someone has ever used it on KV2?
Its dmg output is almost equal to other tanks like vanilla is2,with a value of about 24dmg/s.
But pen then, drastically lowers that number.
Secure mode is rarely used because of hard counters and double pak 40 with TWP.HP and armor is just too low to withstand. |
I hope relic will see this thread and thinks seriously about changing the KV2.
It doesnt really perform like a heavy tank despite its high cost and pop cap.Overall armor is fine in my opinion but it lacks health to deal with anything above P4.
If you compare it to other heavies you will see that 800 hp + 160 pen + weak rear armor leads to the conclusion that it could take some buffs to be on par with others,and therefore, balanced.
Summarized:a bit UP ,give it some love but dont over buff.(haha rhyme) |
Another main issue is that scout cars only work partially due to presence of fausts.
I see the biggest problem of OH sniper against usf.They hardly have counter for it no mortar,no long range units. |
Sometimes i really think i am talking to a wall.
Just because you reached vet 3 should it make invincable ?
It also takes micro for other units and then well placed demo kills your vet 3 whatever.
If your sniper reaches vet 3 then it should have around 50+ kills that means it has several times paid itself off.
Random rocket like kats ? costs a lot and often does not pay itself off.You rely on luck in that case.
Mortars ? They have to scout to actually attack a target which means if you dont stand still and get back in cover there shouldnt be any problem of a direct hit. |