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russian armor

KV 2 description

22 Apr 2015, 17:51 PM
#21
avatar of Brachiaraidos

Posts: 627

Well... I HAVE used KV-2's. To prove a 4v4 point.



The KV2 was not good. My opponents were all very, very bad. And all brought tigers. And ran them into mines.
22 Apr 2015, 17:54 PM
#22
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

i know stuka, and i believe CAS, cannot kill it in one hit but they will weaken it pretty badly.
22 Apr 2015, 17:54 PM
#23
avatar of Don'tKnow

Posts: 225 | Subs: 1

And that reload speed... 11.3s, and veterancy does not increase it :foreveralone:

And let's not forget about glorious secure mode. Someone has ever used it on KV2? :foreveralone:


Its dmg output is almost equal to other tanks like vanilla is2,with a value of about 24dmg/s.
But pen then, drastically lowers that number.

Secure mode is rarely used because of hard counters and double pak 40 with TWP.HP and armor is just too low to withstand.
22 Apr 2015, 17:56 PM
#24
avatar of TheSleep3r

Posts: 670


Related point: My heart broke a little inside when they gave the Brummbarr a vet 1 arty barrage and never made the KV-2 have one. You know. The box with the artillery gun slapped inside it :foreveralone:

Good thing we still have attack ground, or that case would be the problem
I hope relic will see
this thread and thinks seriously about changing the KV2.
It doesnt really perform like a heavy tank despite its high cost and pop cap.Overall armor is fine in my opinion but it lacks health to deal with anything above P4.
If you compare it to other heavies you will see that 800 hp + 160 pen + weak rear armor leads to the conclusion that it could take some buffs to be on par with others,and therefore, balanced.
Summarized:a bit UP ,give it some love but dont over buff.(haha rhyme)

It's not like the kliment 2 needs love. 9 out of 10 soviet doctrines needs love
22 Apr 2015, 18:03 PM
#25
avatar of Brachiaraidos

Posts: 627

Good thing we still have attack ground, or that case would be the problem


The barrage comes with better RoF and a longer range. Attack ground is a poor man's alternative.
22 Apr 2015, 18:06 PM
#26
avatar of Don'tKnow

Posts: 225 | Subs: 1

I cant really agree with you on these points.
Ground attack is nice for sure,but cant really be used during battles due to the already high micro intensive doctrine.

Wouldnt say 9/10,they are all very situational and of course you cant play with most of them as you usually do.Some of them are bs though.

22 Apr 2015, 19:48 PM
#27
avatar of PanzerErotica

Posts: 135

I would prefer kv2 to be strictly close range assault howitzer with site main gun stationary rof boost (old panzer elite p4). Soviets already have turretless isu for long range engagements.
22 Apr 2015, 22:14 PM
#28
avatar of PanzerGeneralForever

Posts: 1072

The tank itself isnt that bad but the fact its placed in the already MP starved commander its in makes it a sore investment of MP. I would buff its health or decrease the time it takes to go out of its stationary mode so it can have a chance to dodge stuka strafe and back away from enemy tanks.
22 Apr 2015, 22:17 PM
#29
avatar of Brachiaraidos

Posts: 627

Personally, I'd make it like the OKW Flack Halftrack. A setup vehicle that works.

Of course it won't get smoke because it's Russian but hey, it'd be something.
23 Apr 2015, 14:56 PM
#30
avatar of ATCF
Donator 33

Posts: 587

KV-2 was nerfed long time ago, when WINDUSTRY was the most popular doctrine for Soviets, how would you "reverse the changes" to make KV-2 more appealing, maybe give it 200 penetration with 160dmg with reduced reload speed, so it could work like a mobile LEFH 18 :P


*THE CHANGES/NERF* made by Relic
Rear armor from 87.5 to 180

Penetration from 140 to 180

Damage from 320 to 240

Reload time from 16.75 to 10-12

Health from 960 to 800

Distance scatter max from 1 to 7.4

Manpower from 440 to 630

Fuel from 250 to 230
23 Apr 2015, 19:57 PM
#31
avatar of Plaguer

Posts: 498

The only problem with KV2 is the commander, otherwise it's a great tank, support it with T34s or SU85s and have T70 or snipers to give vision.
Also the fact that you can fire over most shot blockers with the immobile mode is pretty strong on some maps
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