another thing that is nonsense is how axis have sight advantages over allies, why pios have such long sight? Volks and pumas too, these things make axis life so much easier. I always can make informed decisions when playing since I can see much farther. while playing as Soviets I have to always jump in blind and react on time. |
Sigh, let's see if i can save the thread.
ALL IN ALL, i don't think it's the early game advantage that OKW has, but the mid-late game transition. Once most Volks get vet + STG which can cost effectively out-trade the opposition (not in a 1on1 unit case but the overall strength of the faction at that point).
CoH2Charts are showing some trend, same with GCS tournament. When you take out maxim, party cover and most of the BS UKF has out from the equation, you find that allies factions are on the weaker side atm, specially SU. It has been cheese by defintion since it's release. We have nerf cheese and we can see how they can't hold by themselves.
Light vehicles/tanks are not shutting down games as before, which makes games actually go into later stages. We have to nerf CalliOP, party cover, Comet/Crushwell but then what? We leave OKW untouched for another 4-6 months?
Super heavies, skill planes and Stuka dive should see adjustment/nerfs as well (which would't be as controversial for 1v1 but healthier for 2v2+). But from then on, i think more smaller changes and buffs are ought to be done.
soviets have too much awful units, thus you end up bleeding like crazy all the time. IMO cons should be reduced to 5 man and get a rebalance. Another problem is teching, there are so many games where axis just spam infantry and support weapons and you can't rush a katuysha because of the forced T3 that cost way too fucking much.
And you're wrong.
You are wrong often
damn son, I can't possible refute all these evidence you guys presented!! :^) |
Wow. "You are full of shit".
One game does not prove a point. Especially not this one, since the player mismanaged his riflemen. Check the stats before frothing at the mouth and raging about posts on a forum. If you can find some numbers that show I'm wrong, that'll do. Your first attempt to disprove me was an abortive failure. Better luck next time.
PS Skill nades are as easily dodged as regular nades due to the animation. Flame nades the same. Your troops will tell you when to move. But really we're talking about small arms, not nades and other micro tips and tricks. Try to focus, you'll understand better.
hahaha still full of shit.
"one replay prove nothing!!11!!" you provided NO replays to prove that volks lose to other infantry, so I made infinite more proof than you, but I can provide 10 more replays if you want. so what you will be your next excuse? I just played a game where my guards got shit on at long range against volks.
"nades can be dodged" lol sure, you just have to move for like 3 seconds, making your dps shit and lose your cover while the volks melt you away, you are a genius! |
Tommies, Riflemen, Penals all have better damage output than Volks and can all be upgraded with handheld AT even though volks had their shreks removed 'cos "Not fair to have blob countering their hard counter". But it's ok that allies can have it. #Alliedfanboylogik
To me it seems that really only conscripts fare badly vs Volks. So perhaps something should be done about that. All other mainline infantry outperforms them in terms of power and functionality.
A lot of what you said was right.
But I didn't say that zooks etc were as good shreks.
Am saying they cause a similar problem. Handheld AT blob is an option for the allies and they shut down the axis mediums pretty well. The argument that Volks were shutting down allied mediums was valid. But almost the same thing is happening with zooks, piat blobs.
I agree, zooks aren't as lethal and they won't deal with the heavy tanks like shreks did. But still, it's mainline infantry able to shut down medium tanks when it should be the other way round.
you are full of shit. Volks just wipe the floor against all mainline infantry. and when things don't go your way you can always throw the retarded flame nade or the cheap infiltration skill nades to swing things in your favor.
Just look at this as example https://www.youtube.com/watch?v=FCfmsWycFxg even though USF was clearly better at the beginning, OKW held his own and even had a slight advantage on the first 5 minutes. but if the okw player actually got the better engagements, this would be pretty much over as soon as it started.
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Thank god other people noticed this too... OKW is just ridiculously on the first 5 minutes of the game, you can't output the same firepower because their units are cheap and too strong. OKW have almost no manpower problems beside teching. If you don't wipe a few squads on the 5-15 minute mark you are doomed late game with the terminators volks
also, another question for the list: Why the hell OKW STILL have salvage?! |
Jove might win if he use "Tactical Support Regiment" commander. The artillery cover will kill the tanks.
only bad players lose tanks to offmap shit |
If you guys just want to snipe vehicles while using no micro skills why not use stugs?
Panthers are frontline armor, that is why they have ridiculously high armor values that get increased with veterancy.
If you keep using the unit wrong, then they will perform badly, obviously.
not to mention that buffing panthers will make certain strats super effective like blitzkrieg from Encirclement doctrine. |
The reason it had wheels was that it was to heavy to move. The idea the one could sprint while pulling 30 KG in rough terrain is rather amusing.
What I find more amusing is that the cart can only move forward, reversing was prohibited by COMRADE STALIN ORDERS, NO STEP BACK. |
Soviets need weapon upgrades for conscripts in T4 and non-doc T34-85.
NOPE to both, horrible idea, just stop... Soviets are convoluted as it is. This kind of thing would just make them worst...
Like I said before and some others too, soviets needs better veterancy (by better I mean, less stupid, ones that makes more sense) starting with conscripts. |
Seems you need to re-read this.
T-34s get very nifty reload bonuses and are dirt cheap along with being relatively easy to vet up. Shooting more = more damage and DPS.
On the actual issue, Conscripts could use some changes, though likely to their own upgrades and maybe their reinforce cost to emphasize the role as meatshields/cheap support troops.
yeah bro, shooting more totally = more damage...
except when 90% of the times t34 either miss or don't pen... And the difference is MINIMAL (so, you shoot 3 times when you were supposed to shoot 2? BOO HOO big difference... t34s tend to die before even managing to shoot twice) |