I started playing vcoh with the arrow keys only. Then versus high level guys, I found it pretty difficult to keep my eyes on everything and to do some basic actions like throwing a nade, sticky, getting out of building in time, planting mines, even reinforcing was a pain.
You have to force yourself to use hotkey. I remapped mine to esdf for camera and others actions keys. I remember seeing myself going back to the arrow keys without even noticing, or keep using the nade/sticky icons with the cursor.
Globally, it took me a few days to get used to it and 1 or 2 weeks to see ingame massive improvements.
edit: now I just can't play without it, I'll find me slow and passiv. |
I understand that coh2 is totally different game than vcoh.
I'm finally okay with the capping mechanism and the units deployment and the true sight.
But I have a real big problem with the units themsefves, the army composition, the squads duty on the field and the soft and hard counters.
vcoh was hell of a game about this.
I'll just go on with some vcoh units and tell what they can do -
bike/jeep : they can't be played the same way and aren't suppose to but globally they are used as scout, sniper spot, solf/hard counter snip, unit push, unit block.
Rifles : can deal with pretty much everything before werh T4 at close combat, can use nades, sticky, bar, suppression, can capwalk, scoutwalk, nade/sticky walk (ok, some of you guys don't even know what I'm talking about and some others will call those stuffs bug abuse, but I personally think it's pro).
m8 : pretty much useless without the upgrades which make it the only unit in vcoh costing ammo during the build. Very good AC, can pick inf with mg, can deal damage to up tiers tanks, place m8 mines, can straff other tanks or crews, low health, needs constant repair.
puma : anti inf AC, scout and chase unit, fire rate makes it very powerful when ennemy is in red cover, can be up gunned to AT vs a US T3 or T4 if vetted and spammed.
Rangers : higher dps than rifles especially with thompson upgrades, bazooka pretty useless at vet0 but still there - message will be : hey, t3 armor, get the fuck out of the area, it's mine. Can deal a lot of damage while in building, can really lock an area or force retreat ennemy squads, expensive, big mp drain.
Stormtroopers : ambush, hunt, squads/tanks extermination, slow and expensive.
...
All this speech to say that I don't understand what to do with the coh2 units. In vcoh each unit had its own duty and combo and soft/hard counters.
In coh2, I don't get it. The only units that remind me of coh1 are the conscripts. They can deal with different stuffs in different ways - okay right now, their abilities might need some buffs, like at nades which are just useless right now.
What are the shock troops for ? Really ? They have mp guns, nades and smoke nades. What are they supposed to do vs any kind of vehicles ? Nothing ? Is there 1 infantery unit in coh1 that can't deal, scare or destroy vehicles ? No. Eng put mines, rifles use stickies, volk faust, gren schreck, zooka, rlrs, even the fucking US mg can go shoot ATround vs light vehicles..
Coh2 is more like I get my stuff, you get yours - okay, we fight a bit, but no harm, just for the lulz - and then it's a big pizza party when the vps get low ; hey scheld. No real actions, I mean if I flank a ht with a conscript, NOBODY CARES right ? At nades are bad and reload time is too long to get 2 of them. While if a ht in vcoh get flanked by a rifle, the ht will have a very bad time.. |