Women shouldn't be represented in warfare. Not in a game, not irl. Period.. Take out those damn women.
... because there are so little games where ppl like you can only play their male heros with their super male muscles and big maley male swords or masculin cars ... soviets had quite a lot female soldiers, I don't see a reason why they shouldn't be represented. |
I dont think relic intended to implement a counter snipe mechanic. I suggest to increase the effectiveness of scout cars vs snipers (and prioritize them as targets) as a proper counter instead of relying on ostheer snipers. |
thx for that info, I thought HP is squad based - in that case ignore my previous argument |
conscripts have merge, grenadiers don't - having 4 men german weapon teams (assuming they have the same HP as 3 men weapon teams before patch) would mean that capturing weapons as ostheer will be less effective as it was before (you can't merge, and you only get 3/4 of 80 HP = 60 HP on your team). Slightly buffing the stats of ostheer weapon teams or removing one or two men of soviet weapon teams would have made much more sense with the current mechanics of the game. |
Thread: mines5 Jul 2013, 10:54 AM
maybe giving grens the ability to place mines and reducing the ammo cost of teller mines and anti-personel mines a little would solve many problems currently adressed:
- m3/t70 pushing deep into wehr territory chasing retreating units
- map control of wehr on relatively big maps compared to coh 1
- more versatility on grens with synergy to wehr play
- ability of wehr to negate flanks and lock down vs ability of soviets to be mobile and push fast
- forcing soviets to use mine detectors and spend their early game ammo
... not that it hasn't been mentioned before. |
on topic:
I appreciate that A_E is trying to make an unbiased analysis even though he owns the collectors edition - what's wrong about critical thinking?
Pay to win or not pay to win has to be proven ingame. If "premium" doctrines offer an advantage over the other doctrines, relic has to balance them accordingly ... if they are OP and don't get balanced (because ppl paid for that exact combination of abilities) the game will become less fun for the less fortunate, literally. |
I am not blaming relic or sega for this - we live in a capitalist society, they didn't invented it.
Nevertheless I am expressing my reluctance to support an ongoing development in the gaming industry that continuously offers less content for more money:
- day one content can be included in games in the first place; they are not part of "continuous development costs"
- systematized community support (f.e. steam workshop) allows for free maps, free models, free skins etc.; implementing this costs money (most of it is nonrecurring) but it also binds players to a brand
- dlc's that influence game mechanics pressure players to buy them; their development costs money but most of the said dlc's don't offer a great deal of content at the same time
- bonusses for those who buy a game that hasn't been fully developed yet; this forces developers to make the game appear super cool and to promise lots of things they might not be able to realize
Not to mention premium services (like in BF3), real money auction houses (like in D3), full priced single player games with like 5 hours playtime (wtf!, I don't give a sh*t about achievements, I'm not a monkey) or the release of ridiculously bugged games in general.
... let's say 1 million ppl buy a coh2 commander for only 1$: that is one million dollar for a set of abilities, of which maybe 4 are already implemented in the game. Does it really cost 500.000$ to implement a ability such as f.e. "Allied War Machine"? I don't think so.
Running servers, developing patches, administrating communities and new content do cost money - that doesn't necessarily mean I have to pay money for something, that isnt worth it.
I love playing games and I want to be able enjoy one of my most beloved leisure activities in the future, too. |
I don't preorder any games because I don't pay for stuff that hasn't been developed yet - unless it's a indie kickstarter.
I don't buy dlc's unless there is a reasonable relation between time put, money it costs and its value to the game.
I don't play pay-to-win games.
I f*cking hate any kind of premium services.
I buy the games I play instead of downloading them somewhere.
I will wait some time to buy coh 2 - although I am anticipating it very much. If they seriously do this sh*t, too, I'm done with it. |
good point ignoring the bunkers and capping the rest of the field with scout cars and rushing t-34s afterwards. I will try that next time. yes, demo's are very expensive but using them to bring down one crucial bunker implacement might do the trick, too. I'll consider it. I guess I was too focused on destroying them asap instead of using them as an advantage of mobility and capping power .
thx for the answers. |
alot of less experienced players tend to build lots of bunkers. being a not so pro player I had a game where I went for special rifles, got pushed on pripyat and faced two bunkers in the center afterwards. since it takes ages to flank on that map I decided to use the infamous flamer-pio-scout-car-kombo to burn down the bunkers but it just took too long from my point of view. I think the damage flames deal to infantry should be decreased slightly while the damage flames deal to bunkers should be increased slightly. I know I could have rushed to t-34 but I didn't want to wait too long and use what I had in the first place. so, agree or l2p again? |