Crab mentality, sometimes referred to as crabs in the bucket, is a phrase that describes a way of thinking best described by the phrase "if I can't have it, neither can you." The metaphor refers to a pot of crabs. Individually, the crabs could easily escape from the pot, but instead, they grab at each other in a useless "king of the hill" competition which prevents any from escaping and ensures their collective demise.[
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Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 15:04 PM
https://en.wikipedia.org/wiki/Crab_mentality In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 15:00 PM
The 222 cannot counter anything other than a M20 or M3, it's extremely fragile. And the problem is that Pak's aren't supposed to counter light vehicles. They aren't mobile so unless one accidentally drives deep into the arc of the gun (but not to deep were it can just circle around) it ain't going to die. Relying on 222's won't work for countering light vehicles. Why do Volks and grens need this? Grens aren't supposed yo counter light armor because you already have paks, 222s, and Pshrecks in t2 to do the job for you. If you choose to not tech and use your factions at, you have Noone to blame but yourself. You dont see usf lt players or t1 soviet players complaining that they get hard countered by vehicles. Except none of those things were made for countering light vehicles. The 222 can't do it because it's to fragile and dies extremely easily to concentrated small arms fire, the Shrek is easy to kite with, and yes it meant for supporting your other things but in a close 1v1 or 2v2 game you won't have enough a lot of shreks out in the opening minutes of a match. Shreks are only good for fighting light vehicles if your enemy is really bad at micro or just get's unlucky and drives around a corner. You are far, far better off investing those munitions into mines. And I see USF players complaining literally every 5 minutes on this forum for months so lol. And Soviet T1's lack of anti-vehicle can be compensated for by call in infantry such as Guards. Or just building T2 or rushing T3. Since the Quad shits all over enemy lights and the SU-76 can do that as well. So in other words, they are stuck doing exactly what usf has been doing? USF has to go captain tier, since their LT tier gets murdered by 222s and okw period. Getting counters is part of the game. You have no business complaining that you have to get counters for certain units, especially when you have easy access to counters for vehicles that also cost fuel to use. LT tier is dead because Relic decided to give USF the option of getting a light tank, a squad wipe machine, and access to an AT gun + Captain Zooks at a price very close to that of the LT. Nobody is going to take a HT or light scout vehicle over a light tank ever. OKW has had what it's had to counter T1 since day 1. If you make the decision to take an extended tier 1, then you must be willing to reap the consequences when the allied player shuts you down with light vehicle play. You got countered, it's part of the game, and all factions have to deal with it. Except going T2 doesn't save your ass at all. Like rushing T2 as fast as you can and making a Pak won't save you versus a good light vehicle micro'er. Going extended T1 hasn't been an option for weeks. Overrated? What? Pshrecks allow you to counter all allied armor short of the is2 and isu152, and thus are shit? You can't attack move with them. Use them to support your paks and other at sources, not a blob of long distance death. Pshreks allow you (at a high cost) to counter the armor of really bad players very easily. But against good players who kite, crush, and support their armor they aren't a smart investment versus spamming mines or other things. There is a reason Volk spam is dead as a door nail and you only see Pgren shreks rarely. As long as allies need more micro for their lategame, they will be weaker in the lategame. That is just a fact. Okw and ostheer have straight up heavies within their normal tech, not to mention mediums that scale into heavy-mediums with vet. Soviet's don't need more micro late game, USF does, but Soviet does not. And Ostheer/OKW have straight up more heavies, but those heavies aren't hard to counter at all. The SU-76 can easily stave off even the heaviest tanks in numbers. Soviets maaaybe had a worse late game pre-patch but now? Nah. Axis have better scaling units (veterancy + stock upgrades). Scaling is the key word, and it directly translates to a lategame power spike. Almost all East Front units have mirrored veterancy stats dude. The myth of artificial better scaling through better vet is such a tired meme at this point. Shocks and Guards have fine scaling and Shocks don't need to upgrade for their weapons. Grens simply aren't useful later on without their LMG, similar Volks have zero reason to exist without their shrek or Obers without the LMG. You say stock upgrades, I just say mandatory upgrades :/ You are projecting. There is no "bitter" feelings from the ye Olde days. Axis has a lategame advantage, which can be proved quite empirically with the statistics from 4s and 3s, where the lategame comes much faster. 3's and 4's are broken because the maps are unrelenting shit. This is coming from a player who is experienced in both those game modes and is in a clan of people experienced in those. 3's and 4's will always be shit as long as the maps are small and encourage camping. You still haven't given a valid reason for grens and Volks to get at rifle upgrades stock that are far superior to that given for conscripts doctrinally. Hell, you still haven't given a valid reason for this upgrade to be needed at all. 2 AT rifles for 60 muni wouldn't be superior, and 3 AT rifles for 90 wouldn't either. And those upgrades would give you the option of allowing yourself to counter light vehicles easier at the cost of late game scaling. AT rifles just keep the performance versus infantry the same rather than taking away like before the PTRS changes. In: COH2 Balance |
Thread: SU-76 issues10 Aug 2015, 08:12 AM
Soviet T4 costs 90 fuel, and the fact that Ostheer legit can't go above T3 in normal average length games is dumb. Like the fact they did a stupid thing and made Ostheer T4 harder to get with the idea "oh you go T3 or T4" (despite the fact they intentionally changed Soviets so they didn't have to do that) does not excuse Soviets getting to rely only on T3 for the entire game. T4 shouldn't be optional for either faction in a long game, it's just that Ostheer doesn't go T4 because it costs way to fucking much and Soviets don't go T4 because it offers them nothing they don't already have with T3 + call in's. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 08:07 AM
So why make it so Soviets get to pick whatever they want and everyone else is fucked. Again; stop it with the bitter posting. Nothing in the past matters at all.
Okay it's really apparent you don't play Axis because the 222 can't counter any light vehicle in the game except the M3 and M20. The issue is Axis has no soft anti tank to counter light vehicles; it just has hard AT meant to counter medium tanks. Which means that Allied light vehicles enjoy a period of time of counter free existence since they can easily avoid the unwieldy AT options afforded early on to OKW and Ost. I fail to see how more options could be added outside of new upgrades, but I guess you can keep on accusing half the player base of being evil and desiring "1 unit counters" In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 07:21 AM
It's not about choosing a commander to win, it's about being forced to chose the same 3 commanders every time to win. It's not about winning either, it's about having fun and it's not fun when your stuck always being forced into the same build order. Iv not had a problem adapting, you can't really say the same for yourself. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 05:56 AM
Except that's a series of poor decisions one on top of each other. If you go for a T1 start there are tons of good guard commanders you can pick from, if you got for a T2 start their are tons of shock commanders you can pick from. And you can always go for T3 quickly now which gives you the SU-76 or T-70. If you don't counter ISU with an Elefant or Jadgtiger, chances are on several maps your just fucked. If you don't have a howitzer counter, your fucked. If you don't have an AT gun ASAP pray he fucking runs into a mine because that Quadmount is going to fuck your ass into the next millennium. Once upon a time Allies ALWAYS had to counter pick to Axis, but the roles have switched towards were you have a certain amount of MANDATORY Axis commanders you simply cannot refuse to take because they include counters to stuff that you see almost every game because they are in multiple commanders. In: COH2 Balance |
Thread: 2v2 with Sturmtigers10 Aug 2015, 04:19 AM
Yes the person and the tank. Mostly uploading this because of the insanely funny salt at the end; I bet you can guess what it's about. Pictured: a message of love In: Replays |
Thread: Fallschirmjaegers: A small re-design10 Aug 2015, 02:59 AM
The AT rifle snare of Pfuss is the worst snare in the game; it only does 40 damage and it disappears after 1 second which means it's impossible to snare a moving tank. It also only fires like half the time. In: COH2 Gameplay |
Thread: Stuart and Quad rush are pretty retarded,but....10 Aug 2015, 02:31 AM
The shittiest part about this game is the insane lack of options. Grens have 1 upgrade you always get. Volks have 1 upgrade you always get. These units don't serve a point without said upgrade. AT rifles would give them better early game for worse late game while not improving their AI performance so much that they are OP early game. It's not just the M5 that's the issue, it's that the Axis factions are pigeonholed into ALWAYS going for something to counter the enemy at every stage of the game or you lose; and this is extremely true in the case of light vehicle rushes were you can easily get pushed right off the map or lose a large part of your army simply because your enemy can pump our light tanks/vehicles artificially before you can regardless of map control. Panzershreks are over rated as fuck and in both factions are giant munition dumps on fragile units that squad spacing makes !!FUN!! to keep alive and can be totally negated by just pushing them around. I would gladly give up Volks Shrek for an AI upgrade and a snare, because right now I have fuck all reason to make Volks outside of having meat to cap the map with. And this idea that Allied late game is still artificially pissweak is dumb as hell, yes USF late game is micro intensive because Relic loves their gimmicks but Soviet late game is just as powerful as OKW or Ostheer late game. Especially since they got their stock army buffed and howitzers buffed. Sorry but people are going to have to let go of the bitter feelings from ye olde days of Axis late game domination because it's making every discussion toxic as fuck. In: COH2 Balance |
Thread: 2v2 Loss to Jove9 Aug 2015, 22:13 PM
Thank you for the advice guys! In: Replays |
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