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Thread: Undo Soviet T3 before T4 requirement11 Aug 2015, 05:32 AM
Ostheer T3 is equivalent to Soviet T3 + T4. Like T4 in the sense it gives you a MBT and TD but like T3 in the sense you don't really need to go past it. In: COH2 Balance |
Thread: 4v4 with Finns ;DDDD11 Aug 2015, 04:55 AM
Reupload because 1st one didn't work. But lets try again ;DDDDDD FUG IT DIDN'T WORK In: Replays |
Thread: Stuart and Quad rush are pretty retarded,but....11 Aug 2015, 04:52 AM
3 Shrek squads is 270 munitions. Which is about 9 minutes worth of munitions income assuming you spend nothing on mines (bad idea) or nothing on grenades. And those shreks aren't going to kill a T-70 if they can't hit it Don't argue if you haven't taken time to understand the game mechanics. The reason why T-70's and Quads are popular is because they can both out range Shrek squads and kite them. In: COH2 Balance |
Thread: Undo Soviet T3 before T4 requirement11 Aug 2015, 04:48 AM
Starting fuel? Every faction in the game starts with enough fuel to construct their first Tier except USF. In: COH2 Balance |
Thread: Undo Soviet T3 before T4 requirement11 Aug 2015, 04:24 AM
Well the first tier is free so that would be only 50 + 90 fuel to unlock Katyusha's and T34/85's. A tad problematic that. In: COH2 Balance |
Thread: Undo Soviet T3 before T4 requirement11 Aug 2015, 03:57 AM
Soviet teching should be: HQ Cons, Engineers ----> T1 Scout Car, AT Gun, Mortar -----> T2 Maxims, Penals, Snipers ----> T3 T-70, M5 HT, SU-76, ----> T4 T34/76, Kat, SU-85 Ostheer teching should be: HQ Pios, Grens ----> T1 MG42,Mortar, Pak, HT -----> T2 AT HT, Sniper, 222, Pgrens ----> T3 StuG III, Ostwind, Pwerfer ----> T4 Panther, PIV, Sturmpanzer USF teching should be: HQ Ech, Rifles ----> T1 .50 cal, AT Gun, M10, BARS/nades ----> T2 Stuart, AA HT, Pack Howi, Zooks -----> T3 Sherman, M36, Scott, Pershing OKW teching should be: HQ Kubel, Rack, Sturms, MG34, IR HT ------> T1 Volks, AA HT, Puma, ISG ---- T2 Obers, Luchs, Stuka, JPIV ----> T3 Panther, KT, PIV In: COH2 Balance |
Thread: Undo Soviet T3 before T4 requirement11 Aug 2015, 02:48 AM
All teching in the game should be linear without exception. Would make balance much easier and would help solve the severe unit timing issues we currently face. In: COH2 Balance |
Thread: 4v4 fun with Finns11 Aug 2015, 02:04 AM
>Can't parse FUG ;DDDD In: Replays |
Thread: CAS commander in team games11 Aug 2015, 00:42 AM
Also 1v1 maps are a lot smaller, so the strafes come in much quicker. In: COH2 Balance |
Thread: ML-20 152mm Howitzer10 Aug 2015, 23:26 PM
Also have to take into account sight, which reduces scatter. If you wanted to do a statistically significant test it would require a lot of tries in order to deduce a pattern; although it's worrying it mostly results in a draw when using an ability specifically meant to counter enemy artillery. Shorts short; the ML-20 is just better for all other things like shooting at infantry and area denial. As a reminder, you don't have to pick a doc with LeFH. In fact if you see your opponent going ML20 I would recommend against it. If on the other hand you see the game turning into a bit of a standoff get the artillery. Or if you want go with heavy tanks and use them to break through. The LeFH is not the counter to the ML20 it is an option now. Also none of this means that either gun does not require some work to finally balance. Yes this is literally what I said earlier. It's not a counter, and it's normally not going to win any artillery duels. Especially if you keep counter barrage on because it will suck up cooldowns while shooting at mobile shit that can just move away. The LeFH also suffers from only coming in 2 good commanders. Storm and Mech. Artillery field officer + LeFH is pretty nasty. You can redirect barrage in middle of shooting and then fire again as soon as the cool down is over and not have stopped shooting at any time. None of the LeFH + Artillery Commander doctrines are good in 1v1 or 2v2. The issue is not the LeFH firing not enough shells or not firing often enough; it's that when it's shooting at something the damage is subpar for a 600 MP unit (compared to the other options available, that is). In: COH2 Balance |
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Latest replays uploaded by Alexzandvar
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VSlOKWl MoreDryThanaNunsNasty. [NS] Alexander ?? [NS] Juan El Stretchy Neck ??Fartknocker5001 bbq nianhuaSpread fear with Katyusha Rocket Barrage!by: Alexzandvar map: Lienne Forest5-1,082
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