Profile of Alexzandvar
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Post History of Alexzandvar
Thread: 2v2 as Ostheer, need some help25 Aug 2015, 21:19 PM
I really got my ass kicked this game. I could use some suggestions please In: Replays |
Thread: Is the 3v3 and 4v4 general balance ever going to be fixed?25 Aug 2015, 20:22 PM
Well forward trucks and bunker/other defenses are straight forward and easy to coordinate, while the more subtle things like dropping weapons for team mates with airborne or gifting tanks or sharing medics often don't occur to random players. In: COH2 Balance |
Thread: First Review British Forces25 Aug 2015, 19:31 PM
But a lot of things in this game have a long reload while not having that high damage. DPS is useful because it allows us to calculate if we can win a fight or not when brawling over a point or objective. The reason why the firefly is scary is because it's very mobile, has a very high punch to it, and retains the survavbility that high alpha units like the Jackson lack. In: COH2 Gameplay |
Thread: Is the 3v3 and 4v4 general balance ever going to be fixed?25 Aug 2015, 19:24 PM
This past tourney that included 3v3 and 4v4 games saw a very high degree of competitiveness. I can say from experience my teams Allied 3's and 4's had a good win ratio. The issue is that the coordination required between team mates in Allied 3's and 4's is higher, while this is less true for Axis. In: COH2 Balance |
Thread: First Review British Forces25 Aug 2015, 19:18 PM
Oh god they reduced the price relic what are you thinking 240 damage unit with only a 2 second slower reload than a Jackson or Panther while getting more damage at vet 3 It is still miles better than the traverse speed of a heavy. You claimed that it was as slow as a Heavy. I claimed it was similar to a heavies, incorrect wording on my part, a more accurate description would have been "it has similar traverse to most TD's" It most definitely had Tiger turret speed to compensate for the TUlips and its high Alpha. It was a "sniper," not a TD. At 26.66666666667 it's DPS is only 1 less than that of a ZiS gun. So is the ZiS gun a sniper instead of an Anti-tank gun? They removed the extra armor because it was stupid. It has 160 armor, as could be seen in its stream performance. Heres hoping~ I will call it like I see it. Civil discussions can only exist if you are willing to change your opinion and reason in a logical manner. Like seriously, how can you possibly compare a vet 2 IS2 to a vet 0 Panther in hopes of accomplishing anything besides stalling. The statement an IS2 at vet 2 can accomplish a similar turret traverse speed to that of a TD/TH is not inaccurate. You are reading to much in to what I am trying to say. In: COH2 Gameplay |
Thread: Alex's Guide to using Booby Trap25 Aug 2015, 19:08 PM
The thread is "Guide to using Booby Trap" and I described how it works and why it's good. "How to use Booby Traps" means pretty much the same thing, and the thread would have the same content. In: OKW Strategies |
Thread: First Review British Forces25 Aug 2015, 18:57 PM
They upped the cost of the FF to 175 (now they might have reverted it in the mean time, I don't know) because literally everyone was using it all the time. It preformed fairly well for that high cost. Obviously they reduced it's reload from 12 to 9 in the interim since the Alpha. If you want to compare the FF has a DPS of 26 to the OKW Panthers DPS of 21 and Ostheer Panther's DPS of 24. I can't look up the FF's turn rate atm, but Also if you want to get picky about the stats he's posting, most mediums and lights have a horizontal turret traverse speed of 40 or above, the Panther has 33. If the FF has Tiger tracking speed, it would make no sense as the traverse speed for TD's and TH's is between 30 -> 36. It's probably similar to one of the Sherman variants. Also the FF didn't have Sherman armor, it has the armor of an Easy Eight. Now this doesn't represent an issue for the Panther, which will always pen, but if the FF get's the first shot off as the Panther is approach it then the FF will win. Were the FF got problematic was it was basically a Jackson with Easy Eight armor (thus able to bounce PIV shots and occasionally other things at max range). Don't accuse me of "spreading bullshit" if you care about civil discussion. Especially since I put a fair amount of effort into my posts and fact check and test most of what I preach. In: COH2 Gameplay |
Thread: First Review British Forces25 Aug 2015, 18:08 PM
Were did you find those stats?
28 is pretty close to 33, I never specified if the Panther was vetted or not.
I remember for a fact the FF cannot be circle strafed, especially if you are reversing away from the enemy tank. Also Panthers don't exactly have wonderful turn speed so it's not like you will be pulling ultra tight turns around it. Again, the FF win's in a 1 on 1 because they cost the same and the FF is a dedicated AT vehicle. The Panther is not, although it's usefulness against enemy infantry is limited. This is pretty off topic, imo. In: COH2 Gameplay |
Thread: M26 Pershing/Calliope Debate25 Aug 2015, 17:19 PM
If all these bugs were fixed your logic would be sound, and lol @ you admitting the MG34 is worthless. In: Lobby |
Thread: Favorite AT Gun25 Aug 2015, 17:09 PM
USF at-gun. Though I don't like it's huge received accuracy penalty to easily allow for de-crewing it. It has the exact same received accuracy penalty as all other weapon crews. It's just that the puppchen and 57mm don't get green cover like the Pak40 and ZiS do, although the reliability of that green cover varies. Put my vote in for the ZiS gun, I adore stealing them and I love it's versatility. I would vastly prefer having a Pak or ZiS or even 57mm over the Rackten. In: COH2 Gameplay |
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