The key is the qualifying statement, "especially if your rifles are supporting it".

Thread: Howitzer Tank Overperforming5 Jan 2015, 02:09 AM
In: COH2 Balance |
Thread: Howitzer Tank Overperforming5 Jan 2015, 01:42 AM
Scotts can easily kill a Puma, especially if your actually backing your Scotss up with rifleman like you are supposed to. Puma is 70 fuel, in a fuel starved faction, and you need to make a truck to use it. So that's 110 fuel to counter a Scott with a Puma, a armored car that becomes almost total garbage against mediums in mid to late game. I am 100% in favor of making Scotts more of an indirect fire tank to be used as mobile light artillery except the part of making it have shells as powerful as the Stuka, as that would make zero sense as the stuka is a 140 fuel half track that fires large caliber rockets. The Scott is a mobile light howitzer platform. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay5 Jan 2015, 01:35 AM
Not even a Panther is worth it in any game mode higher than 1's. 175 fuel for a tank that's only good against other thanks with a horrendous reload time. Far better off getting a Jadgpanzer for AT and a luchs for AI. Or you know just keep spamming infantry because that works to. In a dream world I would give the OKW the PIV Ausf J as a non-doc, with elite armored having Panzer IV aces (vet 5). I would put it on the mechanized HQ, with the StuG going on the medic HQ. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay4 Jan 2015, 22:23 PM
Because it's not OKW late game or early game that's weird, it's mid game. Early game plenty of people will drop fuel on a Puma, Stuka, or Flak Trak. But after that your options at what get are very limited and mediums would encourage OKW players to spend fuel mid game. And the Elite Armored doctrine is the worst OKW doctrine, yeah PIV's are cool, just not for 210 fuel and at such a higher CP. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay4 Jan 2015, 19:56 PM
Maybe if OKW had more tanks worth getting than Heavies? Give a faction very little fuel and they are going to spend in a game changer, not just a unit that will still leave things balanced on a razor edge. Give OKW some medium/mid cost tanks and trust me you will see players expending more manpower on tanks rather than just saving and blobing infantry. The counters to OKW out there are insane, 120 mm mortar, priest, Scott, HE Sherman, Bulldozer, maxim spam, AT gun spam, B4, 152 mm howitzer, ect. Just because it's hard to kill a KT doesn't mean the faction is unbeatable. In: COH2 Balance |
Thread: Howitzer Tank Overperforming4 Jan 2015, 19:52 PM
Duel Scotts right now can utterly destroy OKW blobs, USF has a fair amount of good blobbing counters. A Scott can very easily kite a shrek blob, just like a AA HT can as well. Right now all OKW has to counter that is A. Tanks that cost vastly more fuel than the unit its intended to counter. B. Hoping and praying the player fucks up and doesn't move for a few seconds so you shreks can hopefully hit it instead of not firing or shooting at passing seagulls. In: COH2 Balance |
Thread: Howitzer Tank Overperforming4 Jan 2015, 19:31 PM
I think the irritation comes from the fact OKW has very little counters to kiting Scott other than getting a panther or Jadgpanzer, which cost far more fuel than the little Scott does. Personally I find OKW to be in a awkward spot were it really only comes into it's own when supported by Ostheer. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay4 Jan 2015, 19:29 PM
My point still stands, personally I would have not engaged until I had a major out or a mobile howitzer to push his blob. Or at the very least a AA HT to suppress the blob. Personally you would have been even more fucked if the OKW player had decided to make Obers or Jaegar. In: COH2 Balance |
Thread: KV1?4 Jan 2015, 18:22 PM
KV1 would make more sense in t4, give Counterattack tactics the T-76, or KV2. In: COH2 Balance |
Thread: Long range faction imbalance killing gameplay4 Jan 2015, 17:38 PM
Fallsch are far worse than Obers and blow over in a harsh wind, if you want to punish the OKW blob get a mobile howitzer and scott. Don't expect to beat OKW in an infantry battle when OKW's entire gimmick is elite infantry/light armor and heavy tanks. In: COH2 Balance |
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