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Thread: Lend-Lease fuel drop and OKW base AA defences17 Feb 2015, 01:02 AM
It's funny because the M4C Sherman for cost is the best Sherman in the game. In: COH2 Balance |
Thread: The Jackson TD desperately needs smoke dischargers.17 Feb 2015, 00:37 AM
A Tank Destroyer is a tank mainly focused around fighting enemy armor with support. Tank Hunters are highly mobile turreted tanks built for killing enemy tanks one on one. The T34/85 for example is a Tank Hunter. In: COH2 Balance |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 23:39 PM
The only Panther in the game that can self spot with out upgrades is the Command Panther. And the Panther isn't a TD, it's a Tank Hunter. In: COH2 Balance |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 23:34 PM
Quite the opposite actually, as this self sighting Jackson could easily avoid enemy tanks due to being able to see as far as it can shoot. A elefant can be easily killed by a single medium tank even if it sees it can gets the first shot off because the elefant is slow and is a support tank. The Jackson is the opposite of a traditional TD, it's highly mobile allowing it to keep up with an infantry push while also being able to easily escape from enemy armor. Due to it's turret if you keep a tank at max range you can kill it with out ever taking damage, flanking an elefant is easy due to it's limited cone of fire. In: COH2 Balance |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 23:29 PM
The elefant can sight for itself because it takes an immense amount of time for it to reload and reposition making it easy for a allied medium to escape. The elefant exists to support a defensive line, not to roam the map killing enemy tanks. In: COH2 Balance |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 23:26 PM
The Jackson only has 100 less damage, and 10 less range with far better reload and maneuverability. A Jackson that could spot for itself would be a million times more terrifying than a Elefant. In: COH2 Balance |
Thread: The Jackson TD desperately needs smoke dischargers.16 Feb 2015, 23:17 PM
I think think the increased sight is actually a good idea because it actually fits the American Tank Destroyer theme. US Tank Destroyers had open tops because it allowed all 3 members of the turret crew to search for targets in all directions, rather than just the commander. Closed top vehicles, like most tanks, allowed only the commander to have a wide range of sight, via tiny vision slits around the copula. Other crew members were restricted to the gun sights for the gunner and vision ports for the loader although these didn't exist on all tanks and thus the loader was completely blind to the world outside. +1, but if you wanted to go authentic it would also mean that open top TD's can easily be killed by flame thrower weapons and enemy grenades Axis has a ton of more viable Mediums that they dont use because Jackson and IS2. You seem to think Allied Teching is cheap. Its not. The first Sherman costs more than the first Tiger. You cannot say "do not use" and "viable" in the same sentence, it's a paradox. The first Sherman costs more than the first Tiger, but when you pay that 80 fuel for the Major tier your getting access to more than Sherman. Ostheer teching is current the most expensive in the game, for what you actually get from it. I dont think you understand the pain of kiting and fighting Axis armor since you are the only using Axis tanks. I would rather pray to RNG Gods and do significant amount of damage in my first hit than take 2- 3 shots to do the same, not mention if I flank I want to do maximum damage or in your case let Panther survive bc my damage was nerfed. Also, keep in mind I have to damage Panther quick before his ShrekOber blobs arrive, its all about what you can achieve in minimum amount of time. I understand what it's like to fight Axis armor, since only just the other day I made an OKW player my bitch when his Panther hit my M20 mine and then died to a AT gun. Then on top of that Iv killed my fair share of Panthers using ZiS guns, KV1's, SU-85s, It's fun watching a Panther shit it's pants and run away when it realizes that It can't do shit to an AT gun wall. I don't get how the ideas of "I want to do a fuckload of damage in 1 shot" and "Please nerf Shreks they do to much damage" can coexist in your mind. And if you flank that Panther your going to actually kill it since you will have a chance to reload and fire before having to pull back, instead of having to pray to RNG gods. In: COH2 Balance |
Thread: What tank is this?16 Feb 2015, 23:04 PM
Not really, Japan had nothing to counter the KV or T series tanks. In: COH2 Gameplay |
Thread: PGrens with double panzerschrecks against USF16 Feb 2015, 23:01 PM
I don't expect Pgrens to beat a sherman 1 on 1, or any generalist medium tank 1 on 1. But I would expect some sort of return for my investment instead of them getting 1 shot by a giant Rifleblob of death despite covering them with multiple other units. That is a different matter, but still the original statement that Ostheer infantry-held AT is weak does not hold regardless of the qualifiers and explanations you offer after that sentence. Purely speaking, Ostheer has the strongest infantry-held AT (double Schreck PzGrens), although of course Volks are much more useful overall. Yes, PzGrens die more easily since the cover system changes, and they are squishy. But I must say I disagree with the estimate that this squishiness (by the way, that's only 1 squadmember less than Rifles or Volks) is somehow the reason for Tigers / Elefants. "Purely speaking" is meaningless as units do not exist in a vacuum, and we cannot approach balance and changes in such a way. Ostheer Infantry based AT is weak because: It is expensive yet fragile, meaning it's quite easy for an enemy player to simply invalidate your investment because your squads/units are very weak to the very things they are supposed to counter. The idea that you cannot cost effectively deal with Tigers as allies is a joke, not only does the IS2 out class it, so does the KV1. The Jackson preforms fairly well against Tigers and so does the 52mm AT gun. The Tiger is probably the most balanced heavy tank in the game at the moment, it's good with out being OP. The reason you see "Hold and wait for Tigers" is because you have very little else in the way of options for dealing with allied medium tanks. In: COH2 Balance |
Thread: Ostheer: What is to be done?16 Feb 2015, 22:49 PM
I have been loving Fortified Armor lately, the Elefant is a beautiful tank and a Hull down Panther has only slightly less range than a Jackson. It's a much more reliable counter to IS2 spam than Tigers. Show me a man who spams tigers and I will show you a man who will regret to live in a world were mines and AT grenades exist. For comedy hull down a Command PIV, and watch it turn Rifle Blobs into hamburger, I killed a Easy Eight with it (with a little help from a Pak40 and faust of course). In: COH2 Gameplay |
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